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    [Old School Magic] New Strategies for the Old School: Transmute Artifact

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    • S
      Smmenen TMD Supporter last edited by

      http://www.vintagemagic.com/blog/old-school-magic-chapter-5-new-strategies-for-the-old-school-the-transmute-control-deck/

      A decklist, tournament report, and some detailed analysis. I hope you enjoy it!

      Stephen

      SCG archive
      EC
      History of Vintage
      Twitter

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      • Aaron Patten
        Aaron Patten last edited by

        I remember people playing Transmute Artifact decks in my local game store in 1995 but they were much more like Blaine's list. Thanks for posting this, I have been enjoying the series. There is one line where you say: "With just a Mox, Scepter can be tutored up on turn two, and activated the following turn.." which shouldn't be the case (if it were Sol Ring you could though). Not sure if you're interested in that kind of criticism since the article is already posted but I thought I'd mention it just in case. As always, I'll be looking forward to the next installment.

        https://www.youtube.com/watch?v=jqvKjsIxT_8

        Pour me a brew as bitter as my blackened heart.

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        • mediumsteve
          mediumsteve last edited by

          What do you think is the staying power of control-based Transmute strategies like your list and aggro-based Transmute strategies like Blaine's list?

          The Vintage format lives on broken cards, and I see no reason why there shouldn't be broken cards that benefit my particular deck of choice to an inordinate degree. I mean, that's only fair.

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          • S
            Serracollector last edited by

            I like both lists a lot. Very nice Stephen. Im slowly but surely getting my old school built. Tawnos Coffin was an amazing card when I ran it in the 90's. Im just wondering but why does no one run the Basalt Monolith and Power Artifact combo with it, or is that banned? Seems rather good with X spells obv, and could allow for a crazy good Alladins Lamp with 4 Transmute Artifacts.

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            • Aaron Patten
              Aaron Patten @Serracollector last edited by

              @Serracollector People are doing that elsewhere for sure. No need for Aladdin's Lamp just transmute for Rocket Launcher.

              https://www.youtube.com/watch?v=jqvKjsIxT_8

              Pour me a brew as bitter as my blackened heart.

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              • ?
                A Former User last edited by A Former User

                I played Power Monolith for a while, and the deck can be good, but you run 8 dead cards on it which can be really bad. You could run only 1 Monolith with extra Transmutes, but you can't depend on draws or Tutor to find the Power Artifact. So you gotta run 6-8 dead cards in the deck and that can be really bad.
                Also I don't like Rocket Launcher because it has summoning sickness and gives your opponent another turn...

                Steve, about Transmute, you say people didn't play it because they were probably afraid of it being countered, but Transmute only sacrifices the artifact on resolution, so that fear can't exist. Was that different back in the 90s?

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                • G
                  gribdogs last edited by

                  Nice read. Toolbox decks are always a blast!

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