@MaximumCDawg said:

It can be built up over several turns to win, which is kinda hard to do outside of Zuran Orb + Crucible shenanigans, or you can storm out with SLIGHTLY more storm count than Tendrils to win that turn.

1 spell = 1 life
2 spells = 3 life
3 spells = 6 life
4 spells = 10 life
5 spells = 15 life
6 spells = 21 life
7 spells = 28 life
8 spells = 36 life
9 spells = 45 life
10 spells = 55 life

Unless someone is pressuring your life total, 5-7 spells is enough as you gain the cumulative life on each spell. Starting on 15 life, you can "storm" 6 cards for 56 life and be on 71 without any of those cards actually gaining you life. You can also go off on multiple turns to get there but it's a bit harder though you're still only using the single source as a kill instead of a second copy of tendrils or a YWill/regrowth to reuse the first copy. Having multiples in play is obviously better.

Now you just have to protect it.

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