I saw a situation on cockatrice the other day that got me thinking about the use of various resources in game and sportsmanship issues. I was spectating the game when this happened:
- Player 2 had a voltaic key in play and tinkered in time vault with 1 mana open. Player 1 said, "gg" and left the game. I noticed however that the clock running was at 47:30. Typically a round of magic in tournaments is 50 minutes meaning player 2 would have had 2 1/2 mins +5 turns to get the win. Now obviously this is cockatrice - not a tournament. Player 1 who created the game could have sat for 10 mins waiting for an opponent blah blah blah.
But I've always said the clock is one of the most under-used resources in Magic - specifically vintage. I see it used in limited often and don't really play other formats. I think a big part of this is a perceived sportsmanship issue (which I think is a good thing) as most vintage players view our tournaments as a community of friends and colleagues. Very few of us want to be known as bad sports or jerk players. We do use some clock management - for example if tinker/vault is shown in game 1 or 2 you just scoop and get ready for the next game. Players may allow both to search for fetches at the same time to save time etc. Little things like that which help preserve time. Its a slightly used resource, but a resource nonetheless.
So here is my question - assume the scenario above was a tournament. Game 3, 47:30 in, so 2 1/2 mins left. Early in the game so lots of library to go thru. Do you scoop or do you make your opponent play it out? Do you honestly give it any thought or is the scoop so ingrained that it just happens?
If you make your opponent play it out, what do you feel is the break point for when you do and don't? If you saw somebody do this under these circumstances would you think they are a poor sport or a savvy player?
I've always found the sportsmanship aspect of our community to be fascinating (in a great way). And I think most will agree that forcing somebody to play out say game 2 after vault/key hits the board is poor form (or at least inefficient).