so how often do you actually go for this empty the warrens plan? I personally prefer the tinker for a giant robot as my backup wincon, the red mana for empty seems very hard to aquire with just the 1 badlands and mox. additionally i am not a fan of library as i find it is too slow in almost every matchup for the same reason top is also a very slow card. DPS is a deck about going off on turn 1-2 not about going super late with card advantage. you're never going to out card a gush deck and your never going to reliably win the mirror trying to combo off on turn 4. and while you can go late against eldrazi/shops every turn they get means your going to be farther away from casting a relevant spell through a sphere effect or worse your business is going to get taken by a thotnot. not playing LED is a fine decision as you also aren't playing alot of combo's with it, no wish cards and only 2 draw 7s.
can you explain to me the 2 random strip mine affects in the board? what do you want these for?
im also not sure what were slaughter gamesing, not tht i dislike it im just kind of curious what you name.
on what grounds do you consider thoughtseize to be a better discard spell than duress/therapy? the deck gets to play 4 probe for free which makes therapy so easy and 2-4 duresses that hit 90% of the things you want to discard anyways. personally the only reason i play 3 therapy 4 duress is because im not skilled enough to soul read my opponents opening hands. to play the 4th therapy.
how do people feel about bargin now adays? i keep being unable to reliably cast it and have cut it from my list. has anyone been reliably able to get bargin on the table compared to necro since the printing of dark petition?
while i don't particularly disliek top or library i feel that if you wanted to be playing those cards they would fit better in a slower storm deck, like a gush fastbond, tropical storm style list with force of will and ... w/e went into the weird green black blue storm deck. but personally i would rather cast cards that win the game instead of drawing me more copies of things that draw me more cards. preordains and gush's
You are playing ponder which is basically the same as casting a top for 1 turn. to be able to leverage value from top you need either A: to spend a minimum of 2 mana on the turn you cast it. or B: to get multiple turns with it in play. top gains value the more mana you spend on it but the more mana you spend toping the less mana you have to do real things that win the game.
Last thing has anyone considered mox diamond as a way to ge value from the awful times when you draw that nth land? that your never going to use.