[EMN] Spell Queller



  • Bloodghast and Eidolon of the Great Revel see play.



  • @xouman said:

    alt text

    Spell Queller 1 W U
    Creature - Spirit
    Flash
    Flying
    When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
    When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
    2/3

    Really interesting creature (I believe that any flash creature has some merit). Most of the time it's an overpriced limited counterspell, but it can sometimes protect our own spells from fow or flusterstorm. When Queller leaves play the opponent can cast the spell, but maybe then it's too late for them.

    Spellstutter sprite has a similar effect, and thought it saw play some years ago, now it sees 0 play in vintage or legacy. However sprite effectively counters cc0 and cc1, while this card can ~~counter ~~exile cc2 and cc3. The cost is higher too.

    This it's only a 2/3, so it's not something terribly aggro, but every 2 damage counts (trinket mage has won too many matches). In a creature deck this can effectively be a time walk, while adding more damage next turn.

    Thoughts?

    With the abundance of StPS and lightning bolt right now I think this is the wrong meta for this creature. You cast this against any white deck as a counter they just stp it and recast their spell. Against red, its a bolt to kill it.
    Though I do see its has flying. A 2/3 flying body in a u/w moat shell is nothing to sneeze at. Add potential utility, even if it is questionable quality due to the meta. I could see this guy seeing some play. But if he was released this time last year or even very early this year I think he have been stronger.



  • This card is awesome and I love it. Mixing your counterspell slot with your win-con slots? Flash flying creature for control decks? Yes, please! Even better, it's got the old Oblivion Ring style triggers, so it works fantastically with Blinky the Eldrazi (Displacer) to exile uncounterable spells forever. Card is nuts!

    Not all cards that are nuts ever see play in Vintage. I have no idea where this fits in Vintage, currently. But it sure seems playable!

    I'm in for a bunch once the pre-sale hype deflates (this card is so-so in standard) and it's not longer retailing for 8 bux a pop.



  • @MaximumCDawg

    Can anyone say Spirit Tribal?

    Rattlechains
    Spirit of the Lab
    Drogskal Captain
    Spell Queller
    Eidolon of Rhetoric
    ๐Ÿ™‚


  • TMD Supporter

    @Stormanimagus Yes. Please do this.



  • I already had some spirits in bomberman version ๐Ÿ˜›
    Spirit of the labyrinth, Mindshrieker (to combo) and Kira, Great Glass-Spinner to protect all creatures. For the side, kataki.

    I never sleeved that version, felt worse than just playing humans, so I traded spirit for canonist, mindshrieker for tasigur and kira for missteps.



  • @Stormanimagus said:

    @MaximumCDawg

    Can anyone say Spirit Tribal?

    Rattlechains
    Spirit of the Lab
    Drogskal Captain
    Spell Queller
    Eidolon of Rhetoric
    ๐Ÿ™‚

    That's, like, 90% of a casual deck I have. Toss in some Control Magics, Tallowwisp, Curse of Chains, and so on. It's fun and trash.

    How is this Spirit Tribal creation better than the current white hatebears going around?

    EDIT: Tallowwisp appears to be bought out on a bunch of major retailer's websites. TCG Player hasn't been hit, yet. SPIRIT SPIKE?



  • Lingering Souls would be the #1 reason to look at spirits, imo



  • @wappla said:

    Lingering Souls would be the #1 reason to look at spirits, imo

    Don't forget Kataki, War's Maybe Playable.



  • I've been testing Spirit Tribal and I must say it feels like a better Merfolk deck. Your guys have Flying, which might as well be Islandwalk. They can easily gain Hexproof (Drogskol Captain and Rattlechains), and have Spell Queller and Mausoleum Wanderer for counter magic beats, and Spirit of the Labyrinth for disruption. The board gives you a plethora of disruption Spirits for the matchups across the board.



  • I've been playing a couple in an updated version of sylvan mentor and I like them quite a bit



  • @msg67183 said:

    I've been testing Spirit Tribal and I must say it feels like a better Merfolk deck. Your guys have Flying, which might as well be Islandwalk. They can easily gain Hexproof (Drogskol Captain and Rattlechains), and have Spell Queller and Mausoleum Wanderer for counter magic beats, and Spirit of the Labyrinth for disruption. The board gives you a plethora of disruption Spirits for the matchups across the board.

    Does the lack of 2cc lords hurt the deck too much?



  • If you comibne this card with Cavern you get an uncounterable counter-spell.

    The card seems playable to me.



  • @Princess_Power build your own cancel now with added last word text.



  • @MaximumCDawg said:

    @msg67183 said:

    I've been testing Spirit Tribal and I must say it feels like a better Merfolk deck. Your guys have Flying, which might as well be Islandwalk. They can easily gain Hexproof (Drogskol Captain and Rattlechains), and have Spell Queller and Mausoleum Wanderer for counter magic beats, and Spirit of the Labyrinth for disruption. The board gives you a plethora of disruption Spirits for the matchups across the board.

    Does the lack of 2cc lords hurt the deck too much?

    Well the deck originally started out as a deck similar to Merfolk, but I wanted a larger Manabase with full Power so I made some alterations and came up with this:

    Avacyn's Spirits

    4 Flooded Strand
    4 Tundra
    2 Cavern of Souls
    2 Island
    1 Plains
    1 Karakas
    1 Polluted Delta
    1 Scalding Tarn
    Tolarian Academy
    Black Lotus
    Mana Crypt
    Sol Ring
    Mox Sapphire
    Mox Jet
    Mox Emerald
    Mox Ruby
    Mox Pearl

    4 Rattlechains
    4 Spirit of the Labyrinth
    4 Spell Queller
    2 Vendilion Clique
    2 Archangel Avacyn

    4 Force of Will
    4 Mental Misstep
    4 Unsubstantiate

    Ancestral Recall
    Dig Through Time
    Time Walk
    2 Sensei's Divining Top

    3 Moat

    Sideboard:

    3 Containment Priest
    3 Wall of Reverence
    3 Swords to Plowshares
    2 Rest in Peace
    2 Eidolon of Rhetoric
    2 Grafdigger's Cage

    Avacyn is pretty nuts against creatures and board wipes, but even as a Flash Finisher she's pretty solid. Her wrath ability is pretty solid against Mentor and other creature decks as well.

    Clique is just a solid card, and we all know how evil it can be when combined with Spirit of the Labyrinth and/or Karakas.

    You all might be looking at the list and scratching your head about Wall of Reverence. Well for starters it has 6 Toughness, so it blocks Reality Smashers all damn day. The life gain is pretty strong against creature matchups, while I admit is bot the primary reason its in there.

    All in all the deck has been pretty strong for me, hopefully you can take it for a test drive and let me know how it feels for you.



  • I went 3-1 in the MTGO Daily last night with 4 Spell Queller main deck. After lucksacking the bye, I lost to Oath (both games to opening Lotus - one was mull to 6, Lotus, Mox, Land, Burning Wish, Show & Tell, Emrakul), then beat Grixis Pyromancer, and another Oath.

    The deck is still raw, but venomous:

    [20 Lands]
    4 Cavern of Souls
    3 Marsh Flats
    3 Flooded Strand
    3 Tundra
    2 Scrubland
    1 Plains
    1 Karakas
    1 Strip Mine
    2 Wasteland

    [8 Fast Mana]
    1 Black Lotus
    1 Mana Crypt
    1 Mox Emerald
    1 Mox Jet
    1 Mox Pearl
    1 Mox Ruby
    1 Mox Sapphire
    1 Sol Ring

    [24 Creatures - all but Confidants are disruptive]
    3 Thalia, Guardian of Thraben
    3 Containment Priest
    3 Meddling Mage
    3 Spirit of the Labyrinth
    1 Ethersworn Canonist
    4 Dark Confidant (only Black card)
    2 Eldrazi Displacer (probably should be 3, nice mana sink)
    4 Spell Queller
    1 Aven Mindcensor

    [8 Other Spells]
    1 Ancestral Recall
    1 Time Walk
    1 Chalice of the Void
    3 Mental Misstep
    1 Path to Exile
    1 Umezawa's Jitte

    Sideboard
    4 Stony Silence - since the deck is weak against t.1 combo plays, but I'm working on a FoW alternative in this slot
    4 Ghostly Prison - for Eldrazi/Shops where I think this deck has a bad matchup (probably bad inclusion)
    2 Kataki, War's Wage
    1 Spirit of the Labyrinth
    1 Mindbreak Trap
    1 Path to Exile
    1 Nihil Spellbomb
    1 Umezawa's Jitte

    Spell Queller was the bee's knees in several practice games beforehand. I particularly enjoyed one scenario where I had three creatures in play, he cast Supreme Verdict (game 1) and I responded with Queller (exiles) for the easy blowout.



  • @BazaarOfBaghdad
    Congratz on the nice finish! Meddling Mage is ridiculously strong right now as most blue decks revolve around either Mentor or Pyromancer. It is a safe bet to name them if you see a Gitaxian Probe, Preordain or a Flooded Strand from them.
    I have had great success with Phyrexian Revoker too, as it takes care of a Dack, a flipped Vryn and other often seen plays right now.
    I have gone a bit different route right now to fight Storm with a card that have great impact against pretty much all blue decks: Eidolon of the Great Reveal. It seems like a nonbo, but it always hurts them more than it hurts you.
    For reference here is my list: (sorry, I don't hope you see this as my trying to steal your thunder)

    Lands:
    4 Cavern of Souls
    4 Ancient Ziggurat (very nice addition which really helps)
    4 Mana Confluence
    3 City of Brass
    4 Wasteland
    1 Ghost Quarter
    1 Strip Mine

    Mana accelerants:
    5 Mox/Lotus (Dropped the Emerald as I run no green creatures)
    4 Simian Spirit Guide (which are also Spirits - more often relevant than one should think)

    Spirits:
    3 Spirit of the Labyrinth (power level declining. Especially Dack is more and more making it a liability)
    3 Eidolon of the Great Reveal (very strong against all blue and storm. Very important also late game, where they cannot stabilize and rebuild even their basics without killing themselves)
    3 Eidolon of Rhetoric
    3 Spell Quellers (I originally ran some Kira, Great Glass-Spinner but removal often isn't a problem)

    Humans: (yep, they find their way into most of my decks ๐Ÿ˜‰ )
    4 Thalia, Guardian of Thraben
    3 Dark Confidant
    3 Meddling Mage (run them! You will not regret it)
    3 Banisher Priest
    3 Scab-Clan Berserker

    Off-Cavern:
    Phyrexian Revoker (Planeswalkers and pesky artifacts with activations. I rarely use them against moxen)

    Sideboard:
    3 Containment Priest (Oath is practically gone, same with Dredge, so I see less and less reason to run them main)
    3 Serene Master
    3 Intrepid Hero (reusable anti Eldrazi tech)
    3 Leonin Relic-Warder
    3 Izzet Staticaster

    I don't see any Eldrazi at all online evenings in Europe, so I haven't been able to test against them, but with 3 Serene and 3 Intrepid, I hope I'll be fine.



  • 3 misstep, 2 fluster, 2 drain, 3 quelled, 4 fow is very good Imo.



  • I had another 4x Spell Queller 3-1 result in the Daily, this time in conjunction with SFM. Those two have a lot of nice synergy. This was the most draw-go deck I've ever played, but it still put on a ton of pressure between the 11 Flash creatures (counting SFM's Batterskull propensities).


 

WAF/WHF