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    [EMN] Spell Queller

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    • xouman
      xouman last edited by

      alt text

      Spell Queller 1 W U
      Creature - Spirit
      Flash
      Flying
      When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
      When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
      2/3

      Really interesting creature (I believe that any flash creature has some merit). Most of the time it's an overpriced limited counterspell, but it can sometimes protect our own spells from fow or flusterstorm. When Queller leaves play the opponent can cast the spell, but maybe then it's too late for them.

      Spellstutter sprite has a similar effect, and thought it saw play some years ago, now it sees 0 play in vintage or legacy. However sprite effectively counters cc0 and cc1, while this card can ~~counter ~~exile cc2 and cc3. The cost is higher too.

      This it's only a 2/3, so it's not something terribly aggro, but every 2 damage counts (trinket mage has won too many matches). In a creature deck this can effectively be a time walk, while adding more damage next turn.

      Thoughts?

      "Eron would be much less of a hassle if only he were mortal."
      -Reyhan, Samite alchemist

      Aaron Patten K 2 Replies Last reply Reply Quote 0
      • Protoaddict
        Protoaddict last edited by

        It is exile and not counter, so it works well against uncounterable thought knot seers and Abrupt decays.

        The fact that they get the spell if it gets removed is not negligible, but if you counter a counterspell with it, likely it will fizzle for lack of target. Also works with the eldrazi processor cards to remove the card from exile, but I am not sure there are any worthwhile processors to team this up with.

        Seems strong but also situational, and spirit is not really a relevant creature type yet. I think it spirit every gets tribal enough this may be very strong.

        1 Reply Last reply Reply Quote 0
        • Aaron Patten
          Aaron Patten @xouman last edited by

          @xouman Interesting that it uses the old (deprecated) templating so that you can bounce or sacrifice it in response to it's etb trigger for extra value.

          https://www.youtube.com/watch?v=jqvKjsIxT_8

          Pour me a brew as bitter as my blackened heart.

          1 Reply Last reply Reply Quote 1
          • Dstinct
            Dstinct last edited by

            You could also target your tendrils, sac queller and cast the tendrils again for double storm.

            1 Reply Last reply Reply Quote 1
            • Stormanimagus
              Stormanimagus last edited by

              I find it interesting that they are finally starting to push spirits as a viable creature type in Vintage. We now have:

              This guy
              Spirit of the Labyrinth
              Eidolon of Rhetoric
              Sac for Indestructible new guy

              and I'm sure many many more.

              Very interesting

              -Storm

              boerma 1 Reply Last reply Reply Quote 0
              • boerma
                boerma @Stormanimagus last edited by

                @Stormanimagus Spirits also have that 1UW Crystalline Sliver-type guy. Fit Tallowisp in there and you’ve convinced me.

                1 Reply Last reply Reply Quote 1
                • B
                  benjamin_berry last edited by

                  Bloodghast and Eidolon of the Great Revel see play.

                  1 Reply Last reply Reply Quote 0
                  • K
                    Khahan @xouman last edited by

                    @xouman said:

                    alt text

                    Spell Queller 1 W U
                    Creature - Spirit
                    Flash
                    Flying
                    When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
                    When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
                    2/3

                    Really interesting creature (I believe that any flash creature has some merit). Most of the time it's an overpriced limited counterspell, but it can sometimes protect our own spells from fow or flusterstorm. When Queller leaves play the opponent can cast the spell, but maybe then it's too late for them.

                    Spellstutter sprite has a similar effect, and thought it saw play some years ago, now it sees 0 play in vintage or legacy. However sprite effectively counters cc0 and cc1, while this card can ~~counter ~~exile cc2 and cc3. The cost is higher too.

                    This it's only a 2/3, so it's not something terribly aggro, but every 2 damage counts (trinket mage has won too many matches). In a creature deck this can effectively be a time walk, while adding more damage next turn.

                    Thoughts?

                    With the abundance of StPS and lightning bolt right now I think this is the wrong meta for this creature. You cast this against any white deck as a counter they just stp it and recast their spell. Against red, its a bolt to kill it.
                    Though I do see its has flying. A 2/3 flying body in a u/w moat shell is nothing to sneeze at. Add potential utility, even if it is questionable quality due to the meta. I could see this guy seeing some play. But if he was released this time last year or even very early this year I think he have been stronger.

                    1 Reply Last reply Reply Quote 1
                    • MaximumCDawg
                      MaximumCDawg last edited by

                      This card is awesome and I love it. Mixing your counterspell slot with your win-con slots? Flash flying creature for control decks? Yes, please! Even better, it's got the old Oblivion Ring style triggers, so it works fantastically with Blinky the Eldrazi (Displacer) to exile uncounterable spells forever. Card is nuts!

                      Not all cards that are nuts ever see play in Vintage. I have no idea where this fits in Vintage, currently. But it sure seems playable!

                      I'm in for a bunch once the pre-sale hype deflates (this card is so-so in standard) and it's not longer retailing for 8 bux a pop.

                      Stormanimagus 1 Reply Last reply Reply Quote 0
                      • Stormanimagus
                        Stormanimagus @MaximumCDawg last edited by

                        @MaximumCDawg

                        Can anyone say Spirit Tribal?

                        Rattlechains
                        Spirit of the Lab
                        Drogskal Captain
                        Spell Queller
                        Eidolon of Rhetoric
                        🙂

                        DrStreetmention MaximumCDawg 2 Replies Last reply Reply Quote 1
                        • DrStreetmention
                          DrStreetmention TMD Supporter @Stormanimagus last edited by

                          @Stormanimagus Yes. Please do this.

                          1 Reply Last reply Reply Quote 0
                          • xouman
                            xouman last edited by

                            I already had some spirits in bomberman version 😛
                            Spirit of the labyrinth, Mindshrieker (to combo) and Kira, Great Glass-Spinner to protect all creatures. For the side, kataki.

                            I never sleeved that version, felt worse than just playing humans, so I traded spirit for canonist, mindshrieker for tasigur and kira for missteps.

                            "Eron would be much less of a hassle if only he were mortal."
                            -Reyhan, Samite alchemist

                            1 Reply Last reply Reply Quote 0
                            • MaximumCDawg
                              MaximumCDawg @Stormanimagus last edited by MaximumCDawg

                              @Stormanimagus said:

                              @MaximumCDawg

                              Can anyone say Spirit Tribal?

                              Rattlechains
                              Spirit of the Lab
                              Drogskal Captain
                              Spell Queller
                              Eidolon of Rhetoric
                              🙂

                              That's, like, 90% of a casual deck I have. Toss in some Control Magics, Tallowwisp, Curse of Chains, and so on. It's fun and trash.

                              How is this Spirit Tribal creation better than the current white hatebears going around?

                              EDIT: Tallowwisp appears to be bought out on a bunch of major retailer's websites. TCG Player hasn't been hit, yet. SPIRIT SPIKE?

                              1 Reply Last reply Reply Quote 0
                              • wappla
                                wappla last edited by

                                Lingering Souls would be the #1 reason to look at spirits, imo

                                ? 1 Reply Last reply Reply Quote 0
                                • ?
                                  A Former User @wappla last edited by

                                  @wappla said:

                                  Lingering Souls would be the #1 reason to look at spirits, imo

                                  Don't forget Kataki, War's Maybe Playable.

                                  1 Reply Last reply Reply Quote 0
                                  • M
                                    msg67183 last edited by

                                    I've been testing Spirit Tribal and I must say it feels like a better Merfolk deck. Your guys have Flying, which might as well be Islandwalk. They can easily gain Hexproof (Drogskol Captain and Rattlechains), and have Spell Queller and Mausoleum Wanderer for counter magic beats, and Spirit of the Labyrinth for disruption. The board gives you a plethora of disruption Spirits for the matchups across the board.

                                    MaximumCDawg 1 Reply Last reply Reply Quote 0
                                    • wfain
                                      wfain last edited by

                                      I've been playing a couple in an updated version of sylvan mentor and I like them quite a bit

                                      1 Reply Last reply Reply Quote 0
                                      • MaximumCDawg
                                        MaximumCDawg @msg67183 last edited by

                                        @msg67183 said:

                                        I've been testing Spirit Tribal and I must say it feels like a better Merfolk deck. Your guys have Flying, which might as well be Islandwalk. They can easily gain Hexproof (Drogskol Captain and Rattlechains), and have Spell Queller and Mausoleum Wanderer for counter magic beats, and Spirit of the Labyrinth for disruption. The board gives you a plethora of disruption Spirits for the matchups across the board.

                                        Does the lack of 2cc lords hurt the deck too much?

                                        M 1 Reply Last reply Reply Quote 0
                                        • P
                                          Princess_Power last edited by

                                          If you comibne this card with Cavern you get an uncounterable counter-spell.

                                          The card seems playable to me.

                                          ? 1 Reply Last reply Reply Quote 1
                                          • ?
                                            A Former User @Princess_Power last edited by

                                            @Princess_Power build your own cancel now with added last word text.

                                            1 Reply Last reply Reply Quote 0
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