steel city oath (brew)
@letseeker This is what I played to a 3-1 tonight, courtesy of Brian Kelly.
The matchup against Gush is bad - I was lucky to split the matches (my Esper Mentor opponent dug 40 cards deep and whiffed on Mentors in game 1, then stalled on 1 land in game 2).
Regarding your list, I would consider cutting counterspells as you are not going to beat Gush trading 1 for 1. Trinisphere should be in the main as it's your best option against your worst matchups (Storm and Gush). I would consider Daretti as a Welder that works with Oath. Also, you really want Dack as an option against other Dacks (if your opponent steals your Vault/Key, you can steal it back), plus a sick recursion target with Sun Titan. Ancient Grudge is essential in the SB as an answer to Cage, Shops, and Null Rod. Tezzeret the Seeker is really strong in these types of decks - you need at least 1, IMO. A key concept of Kelly Oath is that you use Oath to protect your planeswalkers as your opponent can't easily commit creatures to the board to pressure your walkers. Cut Windfall. Brian Kelly keeps putting Gitaxian Probes in his deck for a reason - I don't why that's the first card most people cut when they pick up his decks...
@ChubbyRain i didnt pick up his list and changed it, ive been working on it for while, but brian kelly gave me some ideas for the deck. so far ive actually been liking windfall because the deck can usually go turn one land, mox, mox, draw 7 but i can try a list without. as for dack i would love to add him in the deck but im not sure what to cut for him, and going below the counters i have i dont feel comfortable with.
This may be a stupid question but what is the purpose of the magus of the future in the deck? I've been out of Vintage for almost 10 years and was thinking about playing again and this deck looked great!! Also curious as to what you would bring in for what matchup from the sideboard as the landscape is extremely different from the last time I played.
Thanks in advance.
Magus of the future is intended to allow playing LOTS of spells each turn. With SDT is absurd, Jace also interacts pretty fine, any mox, thoughcast is easily played. However it's pretty nonbo with trinisphere, so be careful.
I'm pretty confused about Rayne. Cannot think of a proper justification to run it.
And finally, I was going to suggest Exploration Map. Often Oath would like access to more than 4 forbidden orchards, map can be seen as orchard number 5. But in this list map is often better for tolarian. It's cheap, it's an artifact and it's a decent tutor. On paper seems worth a try.
@xouman im trying out rayne for against storm and doomsday so when they use their discard i can draw another card. as for exploration map i might try it out but i draw so many cards in a game i usually end up with atleast two or three before a game is over but it has good synergy with sun titan, might be worth a try.
Rayne, Academy Chancellor
Problem with Rayne as hate is that the opponent can still go for it and Rayne is not doing anything. Aegis seems strictly better, since you cannot be targetted. Still, playing creatures against doomsday or storm does not seem the easiest path to win. If you want to hardcast, play canonist; if you want to oath into, void winnower
@xouman I have two canonist in the side as well, but what about Iona? Could that be a good way to beat storm and doomsday?
Great choice, have forgotten about Iona
One thing I wanted to point out in last message but totally forgot was that playing small creatures in oath is often wrong. I have tried them more than once and it feels really awkward. Sometimes, if your opponent manages to play several cages, deploying a small 2/1 catches him unprepared. Other times you accomplish to play oath, but then this bear appears and you are dead next turn. Of course, if the plan is taking 3/4 oath from the main by replacing them with bears, then it's ok, but play at the same time Iona and canonist often if a fail (in my humble experience)
Another thing that I learn from better players than me is that good decks focus on what they do well, not in different plans (as my decks tend to do). I'm not saying that having 1 win condition is the best idea, but normally decks work smoother if they have a solid and clear plan. So only play cards that don't help it only if they are really devastating against the opponent. That's why I suggested that Rayne seems a bad option: you don't want it to yourself, and often would be a mild card against those decks supposed to be affected.
brianpk80 last edited by
Rayne was only included for the VSL trimester as I thought Randy and David Ochoa had a good chance of being on Storm (Randy was playing it against me frequently in the practice room ad David is experienced in it as well) and that Shuhei would still be on Oath. (Rayne draws from every Orchard and Oath use).
Rayne is actually a flexible and decent sideboard option for a Gush deck but generally is not where I'd want to be with Oath of Druids. I'm not even sure I'll board it in v. Grixis Pryomancer since it's underwhelming to Oath up.
@xouman i see your point about that, and along the same line of focusing on what your deck is good at i made some major overhauls to the sideboardto hopefully improve it abit, if you would like to see let me know and i can make an edit to the deck list
@brianpk80 thank you for the insight about rayne, i thought it was some new tech against storm.
Edit: sorry if my post sounded sarcastic @brianpk80 it wasnt meant to
hey guys, i finally got around to redoing the write up on the deck so if your interested, i edited the original post
@letseeker Cannot find it!
@xouman i had to take it down because there was a few issues with the deck list i had posted, somewhere along the line ancestral and timewalk were cut from the deck somehow so im fixing that, will have it back up in a few
wanted to post an update for how the deck is working. the main board has been amazing. its right were i want it to be and it plays very smoothly. i changed the sideboard and the changes ive made has made storm a good matchup, the deck is so fast that i can usually get vault key before the combo out, or i can oath up iona and lock them out, and finally i have added sadistic sacrament and that can keep them from winning at all. shops has been a decent matchup, the tks versions of the deck are good but the slow grindy versions with smokestack can be problematic so im still testing that matchup. i have yet to face dredge, so i dont know if the matchup is good, bad, or other. i tested a little against standstill ans its a very hard matchup, the card draw from standstill can easily bury the deck with counters. mentore decks and young pyromancer decks are still untested. below will be the updated sideboard.
SB: 1 Mind Twist
SB: 1 Balance
SB: 1 Toxic Deluge
SB: 1 Show and Tell
SB: 1 Sadistic Sacrament
SB: 1 Iona, Shield of Emeria
SB: 1 Blazing Archon
SB: 3 Hurkyl's Recall
SB: 2 Nihil Spellbomb
SB: 1 Flusterstorm
SB: 2 Abrupt Decay
PugSuperStar last edited by
I like your list as I'm always looking for a home for Vault/Key! How does the deck fare against Null Rod and/or Ravager, the Achilles heel of dedicated Time Vault decks? Do the other parts to victory make this not a problem?
I also like the Burning Wish/toolbox sideboard which, on paper, looks to do a lot of work against the many archetypes out there.
@PugSuperStar against null rod and stony silence my main way to win at that point is oath, but null rod is still good against this deck as it does slow the deck down, but against the decks with null rod (fish, shops, humans, etc...) i usually go for an oath win any way. the wish board has been amazing and has just won me games at times. im still working on the sideboard at the moment as im trying to fit in tendrills and yawgs will for a storm kill, sometimes the deck can cast 10 plus spells in one turn.