Watching LSV biencarnate himself as Reid Duke tonight and bury Randy Buehler's white Eldrazi under a seemingly unending rain of Swords to Plowshares... that was fun. It also forced me to notice some interesting things about Gush decks beating Aggro Midrange decks (Kikashi Aggro I like to call it), specifically Eldrazi in this case... trading 1 for 1 against decks that have no draw engine at all is really really good.
Humans, and Hatebear and Eldrazi have no drawing cards at all... what a bunch of psychopaths. Just trading down resources, and then resolving any drawing spell at all, seems to give the Gush deck a huge advantage. Its when drawing spells get locked out that the blue decks find themselves in big trouble, while the biggest weakness of the Aggro type of decks may yet prove to be that they can just be attacked by blue decks, or any deck that refills it's hand for that matter, simply by trading 1 for 1 in cards and slowly pulling ahead with drawing cards... would one actually board in more drawing cards against these types of decks? Is there a cheap drawing spell that remains playable through thorn effects used by these decks? Mulldrifter seems not powerful enough, yet almost close. Certainly a deck with 4 Gush, 4 Mulldrifter, 6+ Swords/Paths, and any sort of Snapcaster or Flippy Jace effects, would be a nightmare for Eldrazi right now....
I wonder what other people think about the possibility of beefing up draw as well as removal, as a possible way to attack these Aggro decks... as well as what this says about the potential importance of Spirit of the Labyrinth in the matchup.
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