[VOW] Cemetary Gatekeeper
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Cemetary Gatekeeper
1R
Creature - Vampire
First strikeWhen Cemetary Gatekeeper enters the battlefield, exile a card from a graveyard.
Whenever any player plays a land or casts a spell, if it has the same type as the exiled card, Cemetary Gatekeeper deals 2 damage to that player.
2/1
interesting card. people usually look at these pyrostatic pillar type cards and then fail to play them. the Ankh of Mishra is interesting, but only affects land drops and doesn't double up on fetches (which is good, because you likely need to fetch beforehand to enable it). -
It is interesting because it is symmetrical, so if you want to hit lands you want to use fetches yourself to enable it but that may hurt you in the end. It is also a lot harder to hit something like artifacts if your goal is Moxen.
I have to say I think Pyrostatic Pillar or even curse of shaken faith probably just does the job better than this. Being a creature is probably inconsequential or actively bad for the cards longevity since it is easier to remove.
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It would be neat to make a deck out of all the creatures with this effect. Edolion, Harsh Mentor etc...
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@john-cox
Neat-yes
Good-no -
@protoaddict said in [VOW] Cemetary Gatekeeper:
if you want to hit lands you want to use fetches yourself to enable it but that may hurt you in the end.
it triggers off playing a land, not landfall. fetches don't hurt extra from it.
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Unrelated to this card specifically, I do like that they are building in incidental graveyard hate into otherwise strong cards in a way that doesn't feel like it is just tacked on (eg, Territorial Kavu). The Blue mythic is pretty interesting.
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@blindtherapy said in [VOW] Cemetary Gatekeeper:
it triggers off playing a land, not landfall. fetches don't hurt extra from it.
I meant more so that you are are paying life to fetch, making yourself vulnerable to it's ankh effect, and removing your own cards you could have used to power goyf or delve stuff, not double landfall triggers.
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An issue with this card is that it's a bad turn 1 play on the play as there is often nothing to exile except maybe a land. But I do like a lot the flexibility it has over similar cards as you get some immediate value, and you get more of a choice on what you want to hate on.