[Stranger things] Hawkins National Laboratory / The Upside Down
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Maybe I was wrong about Stranger things. This is a leak from China so take it with some salt but it is supposedly the secret insert. The ability to reanimate any of your creatures off a land is I think unprecedented, and getting and sacrificing clues is not a particularly large hurdle to overcome when you look at tireless tracker. You can't put the drazi or Blightsteel into play as it is not instant speed, but grizzle is fair game.
Probably too slow, but It is novel enough that it probably merits a look?
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The setup to make it work seems insanely hard.
You first need 3 clues, that probably means building your deck around this, as just having Trackers is not fast or reliable enough.
Then you need to spend 6 mana in a single turn to pop the clues, or you need to draw and play a sacrifice outlet, meaning more slots devoted to this card.
Then you also need a creature card in your graveyard.
And if you do all this, you need to wait another turn to win as you only get the creature EoT.
Hard pass.
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@wagner said in [Stranger things]:
The setup to make it work seems insanely hard.
You first need 3 clues, that probably means building your deck around this, as just having Trackers is not fast or reliable enough.
Then you need to spend 6 mana in a single turn to pop the clues, or you need to draw and play a sacrifice outlet, meaning more slots devoted to this card.
Then you also need a creature card in your graveyard.
And if you do all this, you need to wait another turn to win as you only get the creature EoT.
Hard pass.
You don't have to sac the clues to themselves, you can toss them to Ironworks or Ravager.
Tracker +1 fetch is already 2/3 lands you need. You can also get cute with Academy Manufactor, Karak Clan Iron works, Dockside extortionist, etc.
I'm not saying it is a deck unto itself or anything, but clues keep becoming more and more widespread and the effect is novel and powerful. Many clue cards as well as this do not get in the way of Oath either.
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Workshop, Tamiyo’s Journal, tap to tutor for this land, reanimate. Perhaps Academy Manufacturer to help pump out extra clues off other cards.
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@bruizar I would be stunned if it were good but clue shops sounds like a blast.
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I can see there being a way to build crabshack // a fastbond deck where this + thassa's oracle is a wincon since that would subvert the issue of winning on the endstep. Otherwise I think that the payoff of a eot reanimation from your land is too dubious given how many hoops you would need to jump through.
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@protoaddict As I said, you need cards that make clues + sac outlets for the clues, which are unlikely to have good synergies with the reanimator plan. That's a lot of slots to devote for a fairly mediocre reanimation effect.
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@wagner Time Sieve + Hard Evidence + Secrets of the Key + Foul Play
There is your bad combo, just add random reanimate target.
For semi-good combo use Grinding Station instead of Time Sieve, but it's still bad.