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    [MID]Malevolent Hermit

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    • Marland_Moore
      Marland_Moore last edited by

      alt text
      I was not going to post this but after listening to the Eternal Durdles podcast I this this card needs some evaluation.

      I think this might fit into Breach or StoneBlade. Neither are teir 1 right now but I like what the card does.

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        chubbyrain1 @Marland_Moore last edited by

        @moorebrother1

        I wish it didn't require mana to activate as that would allow you to curve out more effectively (saccing this on any noncreature spell for 2 mana, then recasting the 3-mana half, planning to win with Tinker or whatever the next turn), while also making it 2-drop disruption instead of 3-drop disruption.

        As it is, I don't see it as unplayable (particularly seems interesting if you can get value by milling into it, like with DRC), but I think the impact isn't there. I kind of lump it together with Lavinia in terms of disruption/protection, but see Lavinia as more powerful given how it can win some games by itself.

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          Botvinik last edited by

          I think we have a potential side board card here, for blue mirror and the such, if we see a return of the older delver pyromancer style blue control it could compete with pyro for board spots. As is another one for the save for some future metagame pile.

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            cattleprod @Marland_Moore last edited by

            @moorebrother1
            The Benevolent Geist side seems very nasty indeed. Play ancestral through chalice on one. All your counterspells get the last word etc. Dodge some of Lavinia's text.

            3 cc for a 2/2 flier is not very exciting but I could see this little guy being pretty annoying to play against.

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              Botvinik @cattleprod last edited by

              @cattleprod
              The back side is clearly vastly better than the front.

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