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    [D&D] Maddening Hex

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    • Stormanimagus
      Stormanimagus @caron last edited by

      @caron I'm pretty sure the hex remains attached to the same opponent

      1 Reply Last reply Reply Quote 1
      • D
        dshin @Stormanimagus last edited by

        The average damage is 3.5, not 3.

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        • Brass Man
          Brass Man last edited by

          Three mana is A LOT for this kind of effect. But it's kind of neat how the random element can hurt your opponent's ability to plan. There was an era where [[Pyrostatic Pillar]] was a popular card, and storm players would have to think things like: "I can cast 6 more cheap spells this game, I need to cast 9 spells in the same turn to win. I can afford to cast Ancestral any time, but I can only afford to cast this Mox if I KNOW I'm going to win this turn.". With Maddening Hex the storm math rapidly hits combinatorial explosion, e.g. "If I play a Mox and roll 2 damage, I can cast on average 5 more spells, which is enough to win, but if I roll 3 damage I can only cast on average 4 more spells, which is enough as long as I don't roll any 6s, but if I roll 4 on my initial damage roll, I'll have to stop going for it this turn, so I have a 33% of having an 80% chance of winning, an 18% chance of having a ....".

          I'm not sure if a deck can afford to spend 1RR on this, but increasing the algorithmic complexity of your opponent's game state is an underrated tactic, and this card does a hell of a job of that.

          Stormanimagus 1 Reply Last reply Reply Quote 1
          • Stormanimagus
            Stormanimagus @Brass Man last edited by

            @brass-man Indeed. And I used to play Scab-Clan Berserker so the 1RR price tag is doable. I'm considering this card in tandem with ignoble hierarch and dauthi voidwalker for a truly hateful Jund list.

            1 Reply Last reply Reply Quote 0
            • Stormanimagus
              Stormanimagus last edited by

              Sorry to necro this thread, but I was just wondering how people perceive this card in preparation for Vintage Champs. I'm thinking of running WR Humans and having the red "splash" (I know this has RR in the cost but I think I can make the mana work with plenty of fetches and Duals and Possibly Ragavan) be for 3-4 copies of this card. I know it is a juicy Force of Will target if you are running Cavern of Souls to make your dudes uncounterable but I think a resolved Hex vs. Jeskai Xerox and even BUG fish can spell doom for them. They would have to have either the Prismatic Ending or the Assassin's Trophy up and ready to deal with it or they could be looking at terminal damage quite quickly. Is this not how people think this card will play out?

              -Storm

              Protoaddict 1 Reply Last reply Reply Quote 0
              • Protoaddict
                Protoaddict @Stormanimagus last edited by

                @Stormanimagus

                Can you reasonably cast it turn 1? If not it loses a ton of utility. I think this is very match dependent and even more so if you cannot land it turn one.

                • Shops may already be established and a lot of their cards don't trigger this.
                • Dredge likely just does not care about this.
                • Oath does not have to play a ton of stuff to win, and you spending 3 mana to maybe do damage later once they have Grizzlebeats online is.
                • Other fair decks like Humans would love for you to spend 3 or maybe more mana on this.

                I think PO is like the only matchup where this thing is a true nightmare, and may be better served as a sideboard card than not.

                Stormanimagus 1 Reply Last reply Reply Quote 0
                • Stormanimagus
                  Stormanimagus @Protoaddict last edited by Stormanimagus

                  @protoaddict This card isn't for every matchup. It is specifically geared to trounce fair blue-based decks the way that Prelate @1 used to do before prismatic ending took over. The fact that you think it is ONLY for PO means you don't understand the card at all.

                  Protoaddict 1 Reply Last reply Reply Quote 0
                  • Protoaddict
                    Protoaddict @Stormanimagus last edited by

                    @stormanimagus No it means I did not feel like listing out every deck and variant that exists in the format.

                    But you seem to have gotten my point with out admitting it. It is not for every matchup, therefore it is a sideboard card at best, and stays out of your 75 in many other situations.

                    Stormanimagus 1 Reply Last reply Reply Quote 0
                    • Stormanimagus
                      Stormanimagus @Protoaddict last edited by

                      @protoaddict Actually I don't get your point. Me running it maindeck is a nod to the fact that Jeskai Xerox and BUG Fish make up more than 26% of the online meta right now combined. PO makes up another nearly 10%. Doomsday makes up about 6%. The blue Emry Deck is about 6%. UR decks are about 7%. So as I see it, the math is that I'm going to see about a combined 56% of decks where this card is very relevant. I'm expecting such matchups to be mediocre without a haymaker like this so I choose to maindeck it so I can have it for 2 out of 3 games. So running it maindeck is very intentional at this point. If, after testing, I find out that it isn't that good even in THOSE matchups, then I'll reconsider the card in the 75. But if it is good I think 2-3 maindeck slots is warranted. I played a deck last year at champs that folks also laughed at and was able to get 20th out of a field of about 400. I'm confident in my deck building skills.

                      I 1 Reply Last reply Reply Quote 1
                      • I
                        ian.mars @Stormanimagus last edited by

                        @stormanimagus if you're are planning on playing it online, I would not play maddening hex. Last I heard it was bugged and deals no damage.

                        Stormanimagus 1 Reply Last reply Reply Quote 2
                        • Stormanimagus
                          Stormanimagus @ian.mars last edited by

                          @ian-mars What??!!! God, online sucks so bad. It really gives you no sense of what is ACTUALLY good in Vintage. Are they going to fix it? Is there a place to complain?

                          B I 2 Replies Last reply Reply Quote 0
                          • B
                            Botvinik @Stormanimagus last edited by

                            @stormanimagus
                            Based on my knowledge of the history of MTG bugs it will be fixed without a doubt, whether this happens next update or in 2026 is an entirely open question.

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                            • I
                              ian.mars @Stormanimagus last edited by

                              @stormanimagus you can try reporting a bug as explained here. I don't think there are actually any plans to fix it as it hasn't technically been released online, it was just available during all access.

                              Stormanimagus 1 Reply Last reply Reply Quote 0
                              • Stormanimagus
                                Stormanimagus @ian.mars last edited by

                                @ian-mars Yeah, I've had to reformulate my entire list because non of the cards from AFR Commander are available. It's fine though as I'm not sure my Humans deck was the best home for the card. The RR in its casting cost is a real issue because My deck has 3 basic plains (for Magus of the Moon) as well as 4 Cavern of Souls and 4 Wasteland effects. That makes getting RR kinda a challenge. So maybe it's all for the best. LOL.

                                1 Reply Last reply Reply Quote 1
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