[D&D] Maddening Hex
So I just have to put this out there. . . Why is no one discussing this new amazing "pillar" effect:
To me this card could be a slam dunk in some sort of Jund Hate deck. You are basically going to deal an average of 3 damage per non-creature spell with the possibility of more or less than that. Does this card not intrigue anyone?
caron last edited by
@stormanimagus what if you have only one opponent? do you have to bury Maddenig Hex because you don't have any other target or it stays on the only one opponent you have for ever?
@caron I'm pretty sure the hex remains attached to the same opponent
The average damage is 3.5, not 3.
Brass Man last edited by
Three mana is A LOT for this kind of effect. But it's kind of neat how the random element can hurt your opponent's ability to plan. There was an era where [[Pyrostatic Pillar]] was a popular card, and storm players would have to think things like: "I can cast 6 more cheap spells this game, I need to cast 9 spells in the same turn to win. I can afford to cast Ancestral any time, but I can only afford to cast this Mox if I KNOW I'm going to win this turn.". With Maddening Hex the storm math rapidly hits combinatorial explosion, e.g. "If I play a Mox and roll 2 damage, I can cast on average 5 more spells, which is enough to win, but if I roll 3 damage I can only cast on average 4 more spells, which is enough as long as I don't roll any 6s, but if I roll 4 on my initial damage roll, I'll have to stop going for it this turn, so I have a 33% of having an 80% chance of winning, an 18% chance of having a ....".
I'm not sure if a deck can afford to spend 1RR on this, but increasing the algorithmic complexity of your opponent's game state is an underrated tactic, and this card does a hell of a job of that.
@brass-man Indeed. And I used to play Scab-Clan Berserker so the 1RR price tag is doable. I'm considering this card in tandem with ignoble hierarch and dauthi voidwalker for a truly hateful Jund list.