JJ's Vintage Cube (not sure if this should go here)


Hey guys, here's my vintage cube. I'm finding that it's heavy blue. This cube unlike the mtgo cube or most other vintage cubes i've played on cockatrice is focused around the vintage metagame so most of the cards have come from vintage tournament reports. People who draft cubes dont get this. Whether or not that makes a worse cube is up for debate however this cube is full of broken and 2 card combos. Games, much like in vintage, can end turn 1 or go to turn 100.

Additionally I splashed some other strageties in the deck which might be taking away from the power level of those colors, namely the entire replenish/enchantress strategy.

Chaos Orb. I really want to play chaos orb in my cube and you can read my thoughts on it there. I really like the idea of an untargetable colorless vindicate that hits one permanent.

The cube is also technically built for players to draft 4 packs and not 3 during a draft. I dont like the idea of not drafting all of the cards in a cube because people might build strategies on one card.

Cards I want to add: Voltaic Construct - combos with monoliths, metalworker, vault, and a few others.

Ideally I would like as much cross pollination and synergy as possible.

Strageties that could use help: RGbeats and GW aggrobears. Might add loxodon warhammer//armadillo cloak//moldervine cloak (CP dredge)

Any and all thoughts will be considered. I also draft everyday on cockatrice with support from dr4ft.com which if you dont know the site it's really cool for simulating normal drafts.

Not supported: Tribal decks (merfolk, elves, goblins, etc) (note I dont really count humans... but arguably thats a tribe thats in this deck)

last edited by Brass Man

nvm found it, up?

Please guys any suggestions would be great.

@JohnCJonesJr said:

so most of the cards have come from vintage tournament reports.


I personally love the idea behind having a powered cube, that is specifically designed to feel more like vintage. My main dissatisfaction with regards to basically every powered list I’ve come across, is that they “tend” to play out more like amped up modern decks, and less like what Vintage and Legacy as a whole has encapsulated.

The one major thing I think your cube lacks, is copious amounts of mana rocks. It’s the first thing I look for in a good powered cube. I did some superficial math and would recommend 36 rocks for a 540 card cube. I also don’t see the point in drafting 4 packs of 15 and ending up with 37 sideboard cards. Also, I would cut time vault from the cube. The card is head and shoulders... just way too good. (unlike in vintage where it's fine) It just ruins games and will make players feel like they’ve wasted their time drafting.

Black Lotus
Chrome Mox
Everflowing Chalice
Lion's Eye Diamond
Lotus Bloom
Lotus Petal
Mana Crypt
Mox Diamond
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Mana Vault
Sol Ring
Azorius Signet
Boros Signet
Coldsteel Heart
Dimir Signet
Fellwar Stone
Golgari Signet
Grim Monolith
Gruul Signet
Izzet Signet
Mind Stone
Orzhov Signet
Pentad Prism
Rakdos Signet
Selesnya Signet
Simic Signet
Basalt Monolith
Chromatic Lantern
Coalition Relic
Pristine Talisman
Thran Dynamo
Gilded Lotus

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