[MH2] Sanctifier en-Vec
Stormanimagus last edited by Stormanimagus
What are people's thoughts on this little gem?
I think this card could be an absolute house vs. dredge because it protects itself from removal and can dodge counters with Cavern naming Human. It also stops any future engine cards and answers Creeping Chill
What do people think?!
I think you're going to look at your hand on turn 1 with a land and a mox other than pearl and wish you'd played a different hate card.
@blindtherapy I think that is a very narrow and short-sighted way of looking at it. This card buys you back a lot of lost tempo and "undoes" a lot of the damage dredge is doing to you on turn 1. It also ensures that the engine stops there. The main issue I see with this card is that it might now get snagged from our hand with Grief + Unmask. That is a much more real concern. There are plenty of 2 drop answers that only get on the table til turn 2 that are perfectly fine vs. dredge. Would one want to supplement this with more "stop-gap" measures like ravenous trap or surgical extraction? Of course. You design your deck to have this be your haymaker and not your first play.
Is this somehow better than RIP in 2 card monte it seems like no but you may see something I don't.
BlindTherapy last edited by BlindTherapy
@stormanimagus if dredge is on the play they have a decent chance of not only Grief/Unmask but also therapying you before you can cast this, or just making enough power that they can ignore a 2/2 pseudo-RiP. If dredge is merely on the draw they still get to unmask/grief this in most cases, because you need to draw exactly lotus, petal, or pearl to t1 it.
Containment Priest is better than this card against dredge and almost every other place you'd want a priest
@blindtherapy I disagree. Containment Priest doesn't stop Creeping Chill and is very much answered by Sickening Shoal and Contagion. Not to mention this card can just chump an ichorid that leaks through in the early game. It's funny how players dismiss cards like this and then I proceed to break the bejeezus out of them as a utility slot. Time shall tell I suppose
Not to mention this card can just chump an ichorid that leaks through in the early game.
please detail the scenario in which Sanctifier and an ichorid are in play at the same time, because unless that ichorid was cast that's not happening.
I am aware, wrt creeping chill and removal, that Sanctifier is better to have in play than containment priest vs dredge (though it's much worse vs vengevine and oath).
My contention is that, other matchups aside, not being playable on turn 1 means that Sanctifier is not reliable as primary hate, but will only win you games where you've played t1 cage, RiP, crypt, priest, etc and made it to turn 2 safely.
@blindtherapy You're correct about Ichorid. Sorry, my bad on that. I still contend this is a far better dredge hate card than priest because it is nigh impossible to remove. Containment Priest is easily dodged if you:
a) Kill it with Contagion or Sickening Shoal
b) Have a couple Zombies in play before it hits the table (1W is still often a turn 2 play as not every deck runs 5 moxen and even if you do you aren't going to hit a mox more than like 40% of the time). Then you just cast Hogaak from your yard and go to town.
c) Have a Double or Triple Hollow One opener.
Now I will say that the exact anti-hate suites that dredge is running lately do NOT answer Priest nearly as well, but they still have the back-up plan of Hollow One + Creeping Chill to attempt to deal points of damage.
I think you are misunderstanding the role I see this card playing. I do not see this card as replacing cards like Surgical, Rav Trap, GD Cage at all. I see it as the card that slams the door once you've established some tempo dominance through something like early wasteland or Deathrite Shaman picking off key cards. If you see it that way it is a far more effective hate card because of its resilience to removal and its ability to ACTUALLY exile cards. I think you are vastly underestimating how big a deal it is for something to be resilient to removal when the rest of your deck is small speed bumps. I'm not envisioning this in some UW control deck. I would only use it in a mono-white Humans list with other slow-down cards like Priest + Hushbringer and Wastelands. Another line I could see with this card is turn 1 mox + land into hushbringer or containment priest and turn 2 this. There are a lot of iterations of how you get to this card, but I like how final it is in that matchup.
Dredge is a matchup one cannot underestimate anymore and this attacks the deck in a somewhat new way while being resilient to all the hate they are capable of running. How is that not even worth testing?
Does this not die to cabal pit?
@botvinik sure, but who's currently running that? Also, I run Luminarch Aspirant in the deck I would run this with so I can also make it NOT die to Cabal Pit rather easily.
@botvinik Also, without any black or red cards in the yard, it might take a few turns to get to Treshold.
That's actually very live.