[MH2] Urza's Saga
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I think this is just incredibly strong. Will always fetch Black Lotus in 2 turns. I think it's a no-brainer in Shops, but maybe even control lists want some? It's a bit slow and colorless, of course, but the upside seems incredible.
Can also fetch Top, Sol Ring, Mana Vault, Manifold Key, etc...
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few things of mechanical interest:
"Urza's Saga" is now a subtype
it gets artifacts with a set cost, not by mana value. so it can't get an Arcum's Astrolabe or Witching Well, for example, nor can it get a Chalice of the Void or Engineered Explosives on 0
or more relevantly in modern it doesn't get Lotus Bloom -
Yeah. I don't think there's anything of note in Vintage though, is there?
It's a shame it's too slow to be a reliable Dredge hate card (fetching Tormod or Needle or Cage).
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@fsecco the card does get grindstone, if that matters.
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@blindtherapy said in [MH2] Urza's Saga:
@fsecco the card does get grindstone, if that matters.
I meant anything of note it doesn't get because of snow mana, etc. Chalice for 0 on turn 3 is not even that good anyway. Getting Lotus is probably the default mode.
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@fsecco said in [MH2] Urza's Saga:
I meant anything of note it doesn't get because of snow mana, etc.
oh, I mentioned chalice for X spells, but depending on how many Chief of the Foundry were in your shops deck this being able to get Walking Ballista / Hangarback Walker would have been pretty significant. stonecoil less so, but ravagering stuff onto it might beat doing the same for the others under certain circumstances.
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This card is fascinating what set is it?
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You could play these in Landstill and fetch Black Vise
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Interestingly this land is not legendary.
Also, while this seems damn powerful, I would not be shocked if there were other ones in this set that were better in respective strategies that supplanted this in everything but shops. This just seems like a very real way to make a broken land.
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@lienielsen OMG, that is so jank and fun! I want to do this, lol.
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@blindtherapy said in [MH2] Urza's Saga:
@fsecco said in [MH2] Urza's Saga:
I meant anything of note it doesn't get because of snow mana, etc.
oh, I mentioned chalice for X spells, but depending on how many Chief of the Foundry were in your shops deck this being able to get Walking Ballista / Hangarback Walker would have been pretty significant. stonecoil less so, but ravagering stuff onto it might beat doing the same for the others under certain circumstances.
I mean, even if it could get Ballista and Hangarback it would be useless for that since they'd just die.
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@fsecco that is why i was specifically describing the 'if you have a chief of the foundry' scenario, yes, were the card able to get X spells.
I think the actual card has a floor of being a land that makes 1 mana and a ceiling of making 2 constructs and then fetching up a sol ring/crypt/lotus, or of being a land that makes 1 mana for the first 2 turns and then 3-4 mana 2 turns after you play it. this is just evaluating the search as 'get a mana rock', which is not all it's limited to, and of course not an option in non-vintage formats for the most part (getting mox diamond/ chrome mox with this will probably be a bit underwhelming).
to mention some other targets of varying relevance, most probably not good enough for vintage:
amulet of vigor
grindstone
the ozolith/arcbound worker/animation module/welding jar in modern hardened scales
lantern of insight and all its friends
altar of the brood/locket of yesterdays for a silly combo with sensei's top that's only legal in vintage
candelabra of tawnos
skullclamp
phyrexian dreadnought
colossus hammer, though that modern deck only wants so many colorless lands. -
Turn 1 Urza's Saga, pithing needle (on bazaar or dack or oko)
Turn 2 land, torpor orb
Turn 3 construct (4/4), fetch dreadnaught.Totally fun, probably unplayable.
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@botvinik Modern Horizons 2
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There's no reason not to use this in a workshop deck.
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Other relevant cards that this grabs are Top and Key. I am wondering if an uncounterable Key in 2 turns makes Time Vault show back up? That way you only have to resolve one of the two spells. As for Top, this could see play as a one of in PO to give a bit of value to the "land, mox, time walk" scenarios, as now you are one turn away from uncounterable top, giving you a very clear tinker for citadel goal.
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@blindtherapy said in [MH2] Urza's Saga:
I think the actual card has a floor of being a land that makes 1 mana and a ceiling of making 2 constructs and then fetching up a sol ring/crypt/lotus
I think the fact that it gets mana in under sphere effects and uncounterably is a reasonably big deal. Against dredge getting that extra crypt/relic is probably a big enough deal since it also lets you take pressure off your sideboard slots.
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The fact that it sacrifices itself could work well with Crucible.
The other side of this that hasn’t been discussed is “enchantment”. Enchantments are not a major theme in Vintage but hypothetically this land can be targeted by Force of Vigor.
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while we're talking about mechanical downsides, it's worth noting that if you play this land into an open wasteland your opponent can waste it in response to the first trigger before you can tap it for mana.
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