Navigation

    The Mana Drain

    • Register
    • Login
    • Search
    • Strategy
    • Community
    • Tournaments
    • Recent

    [STX] Some spicy new commands

    Single-Card Discussion
    4
    6
    1288
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Protoaddict
      Protoaddict last edited by

      0_1613770347430_4c367b53-ef5b-45b7-9f85-aeb8dbb3a4d8-image.png 0_1613770356744_e21708a8-2436-4d67-9460-60ba4fe54a31-image.png

      There technically 5 of them but these 2 seemed like the most format relevant.

      Quandrix is pitchable to force and vigor and has what I think of as 3 relevant modes. At 3 mana it is on the weaker side for the effects but you are paying for versatility. I think countering a Oath or key or something while also bounding somebodies Oko is going to be the most common play, and actually works pretty well with your Oko's -5 if you ever do that.

      Witherblooms first mode is almost always on unless you are under a leyline and can power the yard, has some good targets for removal, and can snipe a 1 toughness dude here and there. 2 mana Sorcery is a tougher sell but again the versatility is there and it is almost always going to be a 2 for 1 when you do get the window to play it.

      1 Reply Last reply Reply Quote 0
      • D
        dshin last edited by dshin

        All 4 modes of Quandrix are relevant.

        The +1/+1 counters allow for combat tricks, which can matter in some matchups. They also allow for pushing the last points of damage to an opponent or a planeswalker.

        The graveyard trick can slow down a dredge deck, or mess up a Snapcaster/Deathrite/Yawgmoth’s Will/Lurrus/Arcanist/Breach. Reordering the library can also thwart Mystical Tutor/Vampiric Tutor/Mystic Sanctuary.

        1 Reply Last reply Reply Quote 0
        • Protoaddict
          Protoaddict last edited by

          @dshin said in [STX] Some spicy new commands:

          All 4 modes of Quandrix are relevant.
          The +1/+1 counters allow for combat tricks, which can matter in some matchups. They also allow for pushing the last points of damage to an opponent or a planeswalker.
          The graveyard trick can slow down a dredge deck, or mess up a Snapcaster/Deathrite/Yawgmoth’s Will/Lurrus/Arcanist/Breach. Reordering the library can also thwart Mystical Tutor/Vampiric Tutor/Mystic Sanctuary.

          I think the counters are not useless, but I see that as much more of a corner case in a lot of lists. You can very much use this card without even having targets for the counters in your deck.

          1 Reply Last reply Reply Quote 0
          • B
            Botvinik last edited by Botvinik

            It all seems awfully mana inefficient to me but Fire/Ice has seen play for years and most of the modes on these are better than that so hard to say.

            1 Reply Last reply Reply Quote 0
            • ?
              A Former User last edited by A Former User

              I don't think any of these are good enough. The blue/red one is probably the best, and even then it's arguably just worse than Izzet Charm.
              This black/green would be playable if an instant, but as it is the flexibility is not worth the sorcery speed to make it better than Abrupt or Assassin's Trophy.

              1 Reply Last reply Reply Quote 2
              • B
                Botvinik last edited by

                The other issue is 3 is actually full of scary things like mentor oko dack trinisphere and hullbreacher.

                1 Reply Last reply Reply Quote 1
                • First post
                  Last post