[STX] Some spicy new commands
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There technically 5 of them but these 2 seemed like the most format relevant.
Quandrix is pitchable to force and vigor and has what I think of as 3 relevant modes. At 3 mana it is on the weaker side for the effects but you are paying for versatility. I think countering a Oath or key or something while also bounding somebodies Oko is going to be the most common play, and actually works pretty well with your Oko's -5 if you ever do that.
Witherblooms first mode is almost always on unless you are under a leyline and can power the yard, has some good targets for removal, and can snipe a 1 toughness dude here and there. 2 mana Sorcery is a tougher sell but again the versatility is there and it is almost always going to be a 2 for 1 when you do get the window to play it.
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All 4 modes of Quandrix are relevant.
The +1/+1 counters allow for combat tricks, which can matter in some matchups. They also allow for pushing the last points of damage to an opponent or a planeswalker.
The graveyard trick can slow down a dredge deck, or mess up a Snapcaster/Deathrite/Yawgmoth’s Will/Lurrus/Arcanist/Breach. Reordering the library can also thwart Mystical Tutor/Vampiric Tutor/Mystic Sanctuary.
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@dshin said in [STX] Some spicy new commands:
All 4 modes of Quandrix are relevant.
The +1/+1 counters allow for combat tricks, which can matter in some matchups. They also allow for pushing the last points of damage to an opponent or a planeswalker.
The graveyard trick can slow down a dredge deck, or mess up a Snapcaster/Deathrite/Yawgmoth’s Will/Lurrus/Arcanist/Breach. Reordering the library can also thwart Mystical Tutor/Vampiric Tutor/Mystic Sanctuary.I think the counters are not useless, but I see that as much more of a corner case in a lot of lists. You can very much use this card without even having targets for the counters in your deck.
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It all seems awfully mana inefficient to me but Fire/Ice has seen play for years and most of the modes on these are better than that so hard to say.
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I don't think any of these are good enough. The blue/red one is probably the best, and even then it's arguably just worse than Izzet Charm.
This black/green would be playable if an instant, but as it is the flexibility is not worth the sorcery speed to make it better than Abrupt or Assassin's Trophy. -
The other issue is 3 is actually full of scary things like mentor oko dack trinisphere and hullbreacher.