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    Krak, the Thumbless

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    • vaughnbros
      vaughnbros last edited by

      Xerox engine deck with this on the top end is not completely terrible, but there might be better things to do with a ton of mana and spells.

      Its awkward with pitch and delve spells.

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      • Protoaddict
        Protoaddict last edited by

        @vaughnbros said in Krak, the Thumbless:

        Its awkward with pitch and delve spells.

        Yea but it is also disproportonatley good with spells that make themselves purely free or close to it: Gitaxian Probe, Summoning trap, Archive Trap, Land Grant, and Mindbreak Trap. Not saying those all see play, but basically he can only double those.

        vaughnbros E 2 Replies Last reply Reply Quote 1
        • vaughnbros
          vaughnbros @Protoaddict last edited by vaughnbros

          @protoaddict

          The drawback is actually an advantage alongside a Mentor-type effect since it'll keep triggering it.

          But that kind of seems like a win-more.

          I guess it can't hurt to throw 1 copy of this into a deck and see how it runs.

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          • Protoaddict
            Protoaddict last edited by

            @vaughnbros said in Krak, the Thumbless:

            The drawback is actually an advantage alongside a Mentor-type effect since it'll keep triggering it.

            That is situational though. If you cast Karak, go to case a spell, they bolt Karak in response and you lose the flip you really just got killed on tempo. Him getting bolted out is always a threat but with the few of these cards all that will happen in the worse case scenario is Storm count+1.

            I think the interaction with Mindbreak trap and MM is actually really strong and you would likely want to use them over any traditional counter magic, and I could see a list that wanted to run bolts and somelight disruption and just go face. Pyromancer seems fine, I think Mentor and splashing white at that point seems win more since you cannot protect it with FOW as you normally would be able to.

            Not sure what other purely free spells there are that are worth exploring. Mogg Salvage could be a thing.

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            • E
              evouga @Protoaddict last edited by

              @protoaddict said in Krak, the Thumbless:

              Archive Trap

              Helping your opponent stock their graveyard is always a rather dubious strategy in Vintage, but wow, mill 26 for 0 is certainly efficient enough to deserve respect.

              vaughnbros B 2 Replies Last reply Reply Quote 0
              • S
                Serracollector last edited by

                All I know is that in a red/black storm shell, getting 2 Tutors and a few Rituals off should be an easy GG.

                Protoaddict 1 Reply Last reply Reply Quote 0
                • Protoaddict
                  Protoaddict @Serracollector last edited by

                  @serracollector said in Krak, the Thumbless:

                  All I know is that in a red/black storm shell, getting 2 Tutors and a few Rituals off should be an easy GG.

                  It CAN turn Manamorphose into a Darw 2 ritual. Not the hill I want to die on for this though.

                  This card is going to have some REALLLLLLY feel bad moments.

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                  • ?
                    A Former User last edited by

                    What happens if the spell gets countered before Krark's trigger resolves? Does it still see a spell that doesn't exist anymore?

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                    • vaughnbros
                      vaughnbros @evouga last edited by

                      @evouga

                      Mill 26 and potentially boost storm for Brain Freeze.

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                      • P
                        pilsburydohboy42 last edited by

                        Losing to Krark's flip on your Flusterstorm seems like one of the better things you could do, I think I would start there. Also its worth mentioning that Ravenous Trap is unaffected assuming it's condition is met. Seems to me his largest downfalls are that you almost certainly won't be running the up-to-12 various Forces that are available and that he is miserable with a Sphere around, but those can be mitigated in deckbuilding. I'm assuming that anyone playing this card is accepting the addition of greater variance to a high-variance game and ignoring that argument.

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                        • I
                          ilpeggiore last edited by

                          bolts
                          gitaxian probes
                          lava dart ?
                          shattering spree

                          it's damn exciting even in a fair deck

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                          • L
                            LieNielsen last edited by

                            I think it does “counter” the spell by returning it to hand. It’s just like Venser or unsubstantiate

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                            • W
                              Wagner last edited by

                              Oh, I'd run this in an aggressive Death's Shadow deck with phyrexian mana. Surgical and Probe would be great with this. Add bolts and key blue cards and seems you'd have a fast clock.

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                              • B
                                Botvinik @evouga last edited by

                                @evouga said in Krak, the Thumbless:

                                @protoaddict said in Krak, the Thumbless:

                                Archive Trap

                                Helping your opponent stock their graveyard is always a rather dubious strategy in Vintage, but wow, mill 26 for 0 is certainly efficient enough to deserve respect.

                                I am also a fan of this archive trap plan.

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                                • T
                                  Thewhitedragon69 @Botvinik last edited by

                                  @botvinik Good in combo with ravenous traps to avoid shnanigans.

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                                  • W
                                    Wagner last edited by

                                    Oh, I also, if I read this right, if you use this with Sea-Gate Stormcaster, the copy is of the spell is not cast, so it will resolve no matter what. That's a potential of 9 Bolt damage for 3 mana. That could be some nice tempo play.

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                                    • ?
                                      A Former User @Wagner last edited by A Former User

                                      @wagner you meant 3 mana, right? And that's not counting Krark himself., which would be 9 damage for 5 mana and 3 cards...

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                                      • volrathxp
                                        volrathxp last edited by

                                        Dreadhorde Arcanist also works really well with this card since if you lose the flip it doesn't get exiled due to how Arcanist is templated.

                                        Joe Dyer
                                        Vintage 101

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