I wanted to share a list I've been tinkering with, it would be great if more experienced players could give it a go. I think this list has some potential as it generally has positive or fairly even match ups. The list builds on a number of Bazaar Lands lists by adding Cavern of Souls and using Elvish Reclaimer and Collector Ouphe as its main spells, combined with the non-spell nature of lands it tries to make itself highly resistant to counterspells. Deafening Silence slows the game down while not impacting the Lands gameplay much and shuts down some of the major combo archetypes.

Vintage Lands 60 cards

4 Life from the Loam
4 Wasteland
1 Strip Mine
1 Verdant Catacombs
4 Bazaar of Baghdad
1 Forest
4 Riftstone Portal
1 The Tabernacle at Pendrell Vale
1 Wooded Foothills
1 Windswept Heath
4 Dark Depths
4 Thespian's Stage
1 Misty Rainforest
4 Elvish Reclaimer
4 Collector Ouphe
4 Savannah
4 Fastbond
1 Bojuka Bog
4 Deafening Silence
4 Cavern of Souls
1 Glacial Chasm
1 Karakas
2 Mortuary Mire

4 Abrupt Decay
1 Bayou
4 Force of Vigor
1 Ghost Quarter
2 The Tabernacle at Pendrell Vale
1 Chalice of the Void
1 Blast Zone
1 Jegantha, the Wellspring // Lurrus of the Dream-Den if it gets unbanned

The deck's engine is comprised of Elvish Reclaimer, Bazaar of Baghdad and Life from the Loam with the pieces being complementary. It has three ways of winning - Marit Lage attacking, green creatures attacking and a hardlock with Ouphe, Tabernacle and land destruction.

Taking the Elvish Reclaimer route over Crop Rotation opened up the use of Cavern of Souls to avoid counters, added a good blocker and gives repeated searching. Getting a Crop Rotation countered would usually cost too much tempo with the land sacrifice. Cavern of Souls also potentially makes a turn 2 Ouphe uncounterable, strengthening the Paradoxical Outcome and Breach matchups. Elvish Reclaimer also makes the list much more resistant to Leyline of the Void and Deathrite Shaman as it reduces your reliance on the graveyard.

In play the deck has two main approaches - Elvish Reclaimer on the board tutoring up Thespian's Stage and Dark Depths or the silver bullet lands, or a Bazaar of Baghdad digging for Life from the Loam (or Life from the Loam dredging for Bazaar, this is the weakest engine alone) and then dredging out the Marit lands. Mortuary Mire adds the ability to switch back from the Bazaar digging/dredging to creature mode, getting a Reclaimer or Ouphe out of the bin when the deck is refusing to give you the other cards you want.

A typical strong opening with one of the combo pieces in hand is Cavern of Souls -> Elvish Reclaimer -> Riftstone Portal -> use Elvish Reclaimer to get the combo piece you don't have, putting the Portal in the graveyard and then go off on turn 3.

Deafening Silence, Collector Ouphe and reclaiming a Bojuka Bog are your anti-combo cards against Paradoxical Outcome and Breach. Bojuka is great against quite a few decks in the format to remove Breach, Dredge or Hogaak lists' graveyard goodies and can also prevent Snap Caster mage getting too degenerate by recycling Paradoxical Outcomes.

I have tinkered a lot with the card numbers, cutting Dark Depths and Thespian's Stage below four costs you too much aggression and top decking recovery.

The deck loses horribly to Doomsday and to black accelerated Tendrils lists but is disadvantaged to advantaged, depending on build, against Ravager Shops, Golos MUD, Paradoxical Outcome (highly list dependent, this match up goes from bad to really good), Bazaar Aggro and BUG Fish, with an advantage against Jeskai Xerox, Hate Bears, Urza, Breach, Dredge and Oath.

Against aggro the deck has quick Marit Lages (that's a nice Hogaak, pity it's so small), blocking and chumping from the green creatures to buy time, Tabernacle to suck the tempo out of attacks and Glacial Chasm spamming with Fastbond, Life from the Loam and Thespian's Stage copying tricks to buy time.

It also has reasonable resistance to land destruction through running its own land destruction and using the stack to combine the combo with your own land destruction so you can go off. Fastbond also allows you to just power through land destruction with Life from the Loam to quickly replace lost lands.

Sideboarding should be fairly self-explanatory, Chalice comes in for game 2 against artifact combo decks, Abrupt Decay is to kill Oaths, Wrenn and Six, Oko, Crucible of Worlds and Deathrite Shamans, with Force of Vigor to clean up other threats such as Hollow One, Bolas' Citadel and Leyline of the Void. Usually Deafening Silence is sideboarded out, along with silver bullet lands that aren't relevant to a given match up. If the opposing deck is much faster than you and the game is about gaining control some of the Marit Lage lands also get sided out. Jegantha gives the deck a way of regaining momentum when the board is somewhat stalemated and you've got lands in play but have lost your engine cards. The sideboard lands come in against Hogaak and Dredge, with Ghost Quarter to boost basic land destruction if it's needed.

It's an interesting deck to play due to how interactive it is and can get into very weird late game situations that explore the full range of things other decks can do. It has the occasional combo-ish turn 2 win and can fairly regularly win on turn 4, with disruption to get you there.

last edited by ixid