@evouga said in Teferi’s Ageless Insight:
I'm not seeing the difference.
PO does nothing if you don't have any permanents in play to bounce.
Yawgmoth's Will does nothing when you have an empty graveyard.
Insight does nothing if you have an empty board and hand. It does plenty if you have a Bazaar, Dack, or Jace in play, or cantrips in hand, etc. In that case Insight "literally draws cards" exactly the same as PO.
There is so much difference.
This card will not do anything upon resolution other than be in play. You need to have another effect to get any benefit from it at all.
Yawgs will, when resolved, basically reads draw your graveyard, and PO, when resolved, reads make a bunch of mana and draw a bunch of cards.
All cards in magic rely on other cards, so to say that this card is strong with a bazaar in play is kinda a wrong minded argument, because I am almost certain that PO and Yawgs will are even stronger with cards in the right zones. It's really about opportunity cost.
If I'm sitting with a counterspell in my hand and facing an opponent with 2 cards in hand, I would much rather they be holding this card and ancestral than ancestral and Gush, for instance. I feel like 9 times out of 10 I'm just going to let this resolve and counter the draw spell and leave you with a card in play that does nothing on its own.
Likewise, how many effects do you have to resolve for your investment into this 4 mana, sorcery speed spell to pay off versus you just playing a 4 mana draw 3 like tidings? It feels like at least 2 of the better draw spells, minimum.
I also think the idea that you can resolve a 4 mana enchantment and have a bazaar in play over multiple turns is a god damn fever dream. Most other bazaar strategies in that situation would have just won already with no mana (dredge) or with like 1 mana to bring back a bunch of vengevines.