I mean, yes people are doing this. The problem is that even in the worst case where you play Lotus, Lurrus, then Lotus again (note the opponent does not get priority to stop you from replaying Lotus) and then the cat gets offed, you’re still up +1 card “for free.”
@thewhitedragon69 Are you really trying the "dies to Doom Blade" argument in 2020 on a creature that starts outside the game and lets you recast something immediately from your graveyard?
Edit: The Cat has 9 lives.
Edit 2: That's not how math works. You need to add 1 to each of those. Bolt on a Lurrus from the Companion zone is a 2-for-1. Bolt on a Lurrus with a Bauble is a 3-for-1. Every. Game. A good player won't cast it for less than a 3-for-1. Ideally, the won't cast it if they can't protect it.
There is another consideration worth bringing up.
In the past, players have complained that vintage had become a format where there are no meaningful decisions to be made after the sideboarding and mulligan phases of the game.
From what I've seen, it appears that Lurrus leads to increased interactivity, and leads to the better player winning more often.
For instance, in this video, Andrea Mengucci says that he achieved an overall record of 33-3 with a Lurrus deck, facing a lot of other Lurrus, and that the games are very "grindy", with many games finishing due to a player running out of time due to the sheer weight of so many difficult decision points. Lsv tweets here that he went 8-1 in a challenge with the same deck, mostly facing Lurrus.
One could reasonably hold the opinion that the pro of increased interactivity/gameplay-skill outweighs the con of decreased deck diversity. Perhaps future companion printings can increase diversity and we can get the best of both worlds.
An "attack on your character" would be saying that your shitposting is responsible for the death of this website. Critiquing your no-data/poor-data analysis and saying it falls short of @chubbyrain1's good-data analysis is just stating the facts. Claiming an ad hominem attack doesn't make you right.
People said this for Caw-Blade, yet tournament attendance plummeted and Wizard banned the most expensive Standard card ever.
B&R is a matter of balancing multiple considerations, chief among those diversity, according to WotC own website.
If that were WOTCs actual practice that they followed I would start questioning why a lot of cards are and are not on the restricted list right now.
But on the topic of attendance, over what time period and using what adjustments do we think WOTC is using to control for the Pandemic? I would actually wager that tourney attendance for Vintage is actually less impacted than most other formats simply because it has a higher percentage of diehards than other formats have.
Perhaps aside from the comedy value, I'm not sure that there's much point behind that meme image. Force of Will is a support card that fits into almost any blue deck; Lurrus is a centerpiece that pigeonholes you into using a tiny subset of the Vintage-playable permanent pool. (You could argue that Force of Will forces you to play blue cards; but with the exception of e.g. Dredge, most decks play Force of Will because they're running other busted blue stuff, and not vice-versa). Moreover Force of Will is a "brake" card (stops your opponent from doing busted stuff, at the cost of card advantage) while Lurrus is an "engine" (accelerates your own strategy).
If you want to make a meme I think replacing Force of Will with something like Bazaar of Baghdad would be far more on-point.
I think FOW prevents the domination of other cards more than dominating the format itself. Funny meme though.
Force has been the preeminent card that has determined the shape of the entire format with the exception of the moxen and lotus. Even now when there are viable alternatives (Force of Negation for instance) Force is still a 4 of in pretty much any blue list. It certainly sees more play than some other cards on the restricted list like timetwister.
Force of Will is played in ~75% of decks for 20+ years. That means 75% of decks are blue heavy restricting the card pool significantly. Its ability to stop almost every threat for 0 mana holds back a large number of combo decks. It’s card disadvantage drawback is what makes every good value card able to break the format.
Ignore the obvious problem cards in the format, and you will keep having to create a witch hunt every few months.
@protoaddict Sure. Force of Will is "the glue that holds the format together." Nobody is accusing Lurrus of too effectively keeping the opponent's broken T1 plays in check.
Restrict Force of Will (and Force of Negation, now) and you have a format of combo decks competing against each other for who can most consistently get the T1 or even T0 win. Sounds like fun----for one or two matches.
@vaughnbros Setting aside the fact that the top decks currently in the format are combo decks---which combo decks are being "held back"? Combo decks combat Force of Will either with hand disruption (Thoughtseize), on-board countermeasures (Defense Grid), or their own countermagic (Pact of Negation et al.). Countermagic is a necessary speedbump keeping combo decks in check, not some bogeyman preventing combo from thriving in the format. (I do agree that Mental Misstep used to inhibit use of Dark Ritual too severely.)
@chubbyrain1 I agree, but that's a problem with the companion mechanic, not just Lurrus. As far as Lurrus itself, creature removal handles it well. It seems a lot of people are running DPS/PO style decks without a single removal spell and saying "I can't handle Lurrus, ban it!"
The card is hella strong, I get it. The mechanic itself may be ban-worthy because starting with 8 cards vs 7 cards before mulligans with nary a deck restriction is just unfair off the bat. But I think that's an issue with the mechanic, not the cat itself. The cat can be handled, and it's a 3-for-1. So is standstill, but that's not ban worthy. I'm all for fixing the mechanic to be more fair. Maybe it should have read something like "If this is your companion, start the game by putting one card from your opening hand on the bottom of your deck." That's MORE fair than it is now, though maybe still tilted due to the consistency of always being in your opener.
My point mainly is, if you're going to hit the mechanic on the grounds that it's a +1 to your starting hand, I'm all for that. If the argument is that the cat's effect is too strong, I can't get on board with that as a reason to ban. Fixing the mechanic is fine, banning the single card, I'm against.
The idea that these Force of Wills stops "broken" T1 plays is completely false as many of those decks play Force of Will themselves. Force of Negation has a built in fail safe from being able to be played in those scenarios as it is only free on your opponent's turn.
The idea that a "support" card can not be broken is also completely false. Mishra's Workshop, Bazaar of Baghdad, Ancestral Recall, Black Lotus, and many other broken cards can all be classified as "support" cards since they don't actually win the game on their own. Most decks consist of a collection of "support" cards with a handful of "win conditions". Continuing down the path of restricting every decent win condition in favor of these other clearly degenerate "support" cards has left Vintage in a state of constant turmoil. The rotating eternal format.
Mishra's Workshop, Bazaar of Baghdad, Ancestral Recall, Black Lotus
No, nobody would seriously classify these cards as "brake" cards. They all (massively!!!) accelerate your own strategy, while doing nothing to stop your opponent, other than by allowing you to win more quickly.
Other Vintage-playable brake cards include:
- hand disruption like Thoughtseize
- removal like Force of Vigor and Swords to Plowshares
- cards the limit graveyard abuse, including Grafdigger's Cage and Soul-guide Lantern
Force of Will "massively accelerates" the strategy of card draw as you can freely tap out every turn without the threat of your opponent landing an easy kill on you. Creating endless classifications, like "support", "brake", ect., to justify clearly degenerate cards just obfuscates reality and puts ones mind at ease. 20+ years of data says that Force of Will is broken. Another 10+ years of data says that Workshop and potentially Bazaar are broken. We let these cards live, and by letting them live we have to live with the consequence of that.
Its not dissimilar to how many government and economic systems ignore the problem of succession, and being born into degrees of wealth and power, while blaming countless other issues to protect the idea that you should be able to pass on your wealth and power.
@vaughnbros I'm not sure if you're arguing seriously, or trolling me.
It might be fun to try an event like the "super league" where Force of Will and Force of Negation are restricted. It would be interesting to see what decks come out on top, and whether the average win turn is 0 or 1.
I can't take seriously any suggestion for a Vintage-like format where combo decks are allowed to go completely unchecked. Whatever complaints you may have about the current metagame, I struggle to understand why an environment where even Dredge is too slow to compete would be better.
Narset was not a brake card. It was a broken aspect of PO decks and enabled a secondary combo of Narset + Timetwister/Wheel.
Did people ever stop and consider why PO got worse in the format once Narset was restricted? I highly recommend challenging preconceptions about the format and relying on data to form your opinions of the format. It will make you a better player.
Restricting Force of Will will kill the format! Socialism will kill the economy! Fear is a powerful tool to control the minds of the masses.
There are about 1000 great, highly efficient cards that stop broken strategies that are not Force of Will. I have won countless numbers of Vintage games by Force of Willing my opponents answer to my broken strategy.