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    [IKO] The Ozolith

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    • BlindTherapy
      BlindTherapy last edited by

      0_1586274007327_710ef9a7-8a8e-4b0b-b843-21ef1cbddf7a-image.png
      so, if my quick reread of the comp rules is correct this card lets you effectively double up your modular triggers, not to mention shenanigans with eating hangarback or stonecoil serpent.

      A grave is the safest place to store ill-gotten treasures.

      NYSE 3 winner, vintage champs 2015 top 4, vintage champs mox emerald 2021 top 4.

      Unban Shahrazad.

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      • T
        Thewhitedragon69 last edited by

        I guess that works with modular, but I'm not sure how this is any good. Doubling counters at the expense of casting a card with no innate ability (this) and sacrificing your already good threats (stonecoil) seems pretty awful to me.

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        • BlindTherapy
          BlindTherapy @Thewhitedragon69 last edited by

          stonecoil interacts with this the worst in terms of getting counters when the creature dies, yes. the card is still capable of being 1 mana for a large number of +1/+1 counters when doing things with ravager. even with stonecoil it enables lines like casting a serpent and then eating it with ravager to get all that mana you just spent to translate to +1/+1 counters that you can now ravager onto an existing creature that turn, put on a ballista, or put on a hangarback.

          A grave is the safest place to store ill-gotten treasures.

          NYSE 3 winner, vintage champs 2015 top 4, vintage champs mox emerald 2021 top 4.

          Unban Shahrazad.

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          • T
            Thewhitedragon69 last edited by

            I see that, but the opportunity cost is that this Ozolith is a drawn card - as opposed to just another solid threat. It requires ravager to do any kind of modular tricks, and it just seems you are more forced to put eggs in one basket to get value from this. In mid game, when you have no ravager, are you ever going to want this to be the topdeck (for a deck with minimal card draw)?

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