last edited by Brass Man
The last few posts here have gotten me thinking. At least to an outsider, it does sort of look like the format is circling around itself, eating its own tail maybe. But I think more precisely this is a back-and-forth between two or more separate factions.
I think, for the most part, there are players who want certain strategies hated out, and those are not the same players who want those hate cards restricted. (And for any given player, they probably lie in a different camp regarding each card/strategy etc). You have a rotating group of vocally angry players as the metagame moves month to month. Sometimes it's a near-consensus, and sometimes it's just a vocal minority, but at the scale of players we're talking about, to anyone outside the community (read: WotC) it just looks like Vintage players are always unhappy.
If Narset was bad specifically because it stops people from playing fun cards like Preordain, then you could restrict it. But if cards like Preordain are fun and you want to let people play more of them, you could also just unrestrict Brainstorm instead.
But of course, Brainstorm isn't a fun card. Neither is it an unfun card. Brainstorm is a card that some players enjoy and some players don't. There's no cohesive view of which sorts of cards and decks and play patterns are considered vintage-appropriate (in the way that Modern has a more clear vision), and therefore all B&R decisions end up being reactive, which can often make things self-contradictory.
Please don't read too much into this as an opinion on Narset specifically ... the same could be said about Chalice of the Void and Lotus Petal, Mental Misstep and Ancestral Recall, Gush and Thorn of Amethyst.
The completely reactive approach we have isn't necessarily the worst possible approach, it may even be the best approach available, given what WotC has to work with, but certainly isn't without its flaws.