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    [ELD] Mystic Sanctuary

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    • Protoaddict
      Protoaddict last edited by Protoaddict

      alt text

      Bang a drum we have a winner.
      Fetchable at EOT or in response to put a timewalk or recall back to the top seems POTENT to me for something with no mana cost. Even if it comes into play tapped that feels like a reasonable cost to pay for a topdeck tutor anyway.

      craw_advantage 1 Reply Last reply Reply Quote 1
      • craw_advantage
        craw_advantage @Protoaddict last edited by

        @protoaddict said in [ELD] Mystic Sanctuary:

        Even if it comes into play tapped that feels like a reasonable cost to pay for a topdeck tutor anyway.

        If it comes into play tapped you don't get the effect, unfortunately.

        Protoaddict 1 Reply Last reply Reply Quote 1
        • P
          p3temangus last edited by

          No CMC restriction on the returned instant or sorcery? Pretty nutty that you can cast an early dig through time, then late game get it back, forget the obvious ancestral/timewalk/PO shenanigans. This also has super interesting interactions with Gush since it is an island itself.

          1 Reply Last reply Reply Quote 1
          • Protoaddict
            Protoaddict @craw_advantage last edited by

            @craw_advantage said in [ELD] Mystic Sanctuary:

            If it comes into play tapped you don't get the effect, unfortunately.

            Ah good catch. Less good card, still seems pretty good.

            1 Reply Last reply Reply Quote 0
            • nedleeds
              nedleeds last edited by

              Trade Routes. Let's party!

              @TeamTuskMTG on Twitter
              Sometimes caster on Tusk Talk

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              • Protoaddict
                Protoaddict last edited by

                I was thinking Meloku the Clouded Mirror but that works too.

                1 Reply Last reply Reply Quote 0
                • vaughnbros
                  vaughnbros last edited by

                  Infinite turn combos aside, recurring any restricted card up to 4 times a game with these in your deck is pretty good.

                  1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User last edited by A Former User

                    You need another 3 islands for this to work. Are we really talking about this?

                    EDIT: or does it count itself? I mean, if you have a Tundra and a Volcanic in play and fetch this, does it work? That changes everything.

                    EDIT 2: nope. It says "three other islands". It's bad.

                    Protoaddict 1 Reply Last reply Reply Quote 2
                    • T
                      Tittliewinks22 last edited by

                      I like it in a gifts pile eot

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                      • Protoaddict
                        Protoaddict @Guest last edited by

                        @fsecco said in [ELD] Mystic Sanctuary:

                        You need another 3 islands for this to work. Are we really talking about this?

                        EDIT: or does it count itself? I mean, if you have a Tundra and a Volcanic in play and fetch this, does it work? That changes everything.

                        EDIT 2: nope. It says "three other islands". It's bad.

                        Fastbond builds seem like they would be most apt to abuse this.

                        ? 1 Reply Last reply Reply Quote 0
                        • ?
                          A Former User @Protoaddict last edited by

                          @protoaddict I have no idea how Fastbond abuses this since their lists usually contain a lot of colorless lands though.

                          @Tittliewinks22 if you play Gifts (with 3 islands in play, mind that) and your pile has this I'll gladly give it to you since you'll play it and only draw whatever next turn. Putting this in any Gifts pile makes it weaker pile (and also Noxious Revival is way better in that slot I guess).

                          thelastgnu 1 Reply Last reply Reply Quote 0
                          • thelastgnu
                            thelastgnu @Guest last edited by

                            @fsecco You've got to think "less playable Fastbond decks". My mind immediately jumped to high tide combo.

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                            • S
                              Serracollector last edited by

                              Amulet of Vigor?

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                              • I
                                ian.mars last edited by

                                @Serracollector it still comes into play tapped then amulet untaps it so that won't work.

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                                • E
                                  evouga last edited by

                                  This looks for three other islands, not three other basic islands. That seems to me a super-low bar to clear for almost any control deck in the mid-to-late game. Turning any top-decked fetchland into Noxious Revival seems good.

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                                  • ajfirecracker
                                    ajfirecracker last edited by

                                    I think this could become a staple 1-of in most blue fetchland decks. Yes, it's awkward as one of your first lands but the upside seems pretty real. I don't think you are generally going to see people running 4.

                                    "Pitch Dredge is the worst thing to happen to Vintage this decade." - 2015 Vintage Champion Brian Kelly

                                    youtube.com/user/ajfirecracker/videos
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                                    • Protoaddict
                                      Protoaddict last edited by Protoaddict

                                      I would love to see a taking turns style deck in vintage one of these days, but that is a pipe dream I am sure.

                                      No one would run 4 of these in most lists in most any format, If only because the broken stuff you can do revolves around fetching it and then bouncing and recurring it, but also how many timewalks does one need to take to win?

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                                      • ?
                                        A Former User last edited by

                                        This post is deleted!
                                        1 Reply Last reply Reply Quote 2
                                        • T
                                          Thewhitedragon69 last edited by

                                          When Gush gets unrestricted next B&R round, this will become $50 per foil.

                                          1 Reply Last reply Reply Quote 1
                                          • Protoaddict
                                            Protoaddict last edited by

                                            2 gush, fastbond, this is draw your deck right? Not that there is any shortage of ways to do that.

                                            I still think This + Trade Routes + timewalk is the way to go. Maybe add to that a sac outlet as well as Ramunap Excivator?

                                            I mean, if key/vault works with one restricted piece why can't this 🙂

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