War Priest of Thrune, Reclamation Sage, Lavinia and then a removal spell. This card is very fair and answerable. Not even that good outside of hatebears since casting noncreatures opens you to removal. Seriously, a SB card for certain decks but TMD loses their mind over hate cards. I still remember the complaining about Cindervines being asymmetrical. It should have been attached to a planeswalker that drew 3 cards and shut off artifacts while also being blue...
There are 2 things I find peculiar about this one. It's a 1 mana enchantment that shuts down combo until answered. It makes your opponent's counterspells useless against it to protect their hate destruction spells.
I mean, if your opponent has nature's claim or vapor snag and 2 pyroblasts, they can't destroy it if you have like spell Pierce and fow. It's a hate card that protects itself for 1 mana.
Besides of course force of vigor which is uncounterable in this scenario (more than abrupt decay has been since veil), but how many combo decks that get rekt by it play FoV?
But really, good hate cards are usually 2 mana or more. Effects similar to this one were available at 3+ mana, unless I'm forgetting something.
Sorry, I meant good permanent hate cards. Tormod crypt is ok and grafdigger's cage is awesome. It's like a grafdigger's cage for decks that cast lots of non-creature spells. And that's a pretty huge deal IMO, because storm and other decks had the advantage of constantly being faster than hate, being able to go off before they landed or having to respond to less cards because their opponents weren't able to deploy them fast enough.
I guess this sort of fills the gap that the restriction of misstep opened. It gives a serious tool for tempo and control decks to push decks like PO and DPS into the mid-game where they can start piling up more hate pieces and/or get their draw engine + counter wall online.
Seems maindeck-able in Hatebears and Landstill, greatly increases consistency of turn 1 plays for Hatebears and helps Landstill by pushing the opponent into its long game gameplan and preventing more "veloce" blue decks from overpowering it with multiple broken spells.
This also seems like it could be really insane in a Bazaar deck (at least theoretically), since the tempo generated by this card is enough for a Bazaar deck to beat any deck that could potentially race it otherwise.
Enchantress with all the enchantment creatures finally gets a place in Vintage? My Boon Satyrs/Coursers are gonna wreck face.
4 of these and 4 Fastbond are all the noncreature spells I need
This card demolishes Enchantress. Let's play Chains and Arcane Lab also.