Everything that facilitates the things I don't like, and inhibits the things I do, is unfun, broken and format-warping.
Conversely, everything which facilitates the things I do like, and inhibits the things I don't, is fair, fun, interesting, and helps maintain Vintage MtG as a vibrant and strategically deep format.
War Priest of Thrune, Reclamation Sage, Lavinia and then a removal spell. This card is very fair and answerable. Not even that good outside of hatebears since casting noncreatures opens you to removal. Seriously, a SB card for certain decks but TMD loses their mind over hate cards. I still remember the complaining about Cindervines being asymmetrical. It should have been attached to a planeswalker that drew 3 cards and shut off artifacts while also being blue...
There are 2 things I find peculiar about this one. It's a 1 mana enchantment that shuts down combo until answered. It makes your opponent's counterspells useless against it to protect their hate destruction spells.
I mean, if your opponent has nature's claim or vapor snag and 2 pyroblasts, they can't destroy it if you have like spell Pierce and fow. It's a hate card that protects itself for 1 mana.
Besides of course force of vigor which is uncounterable in this scenario (more than abrupt decay has been since veil), but how many combo decks that get rekt by it play FoV?
But really, good hate cards are usually 2 mana or more. Effects similar to this one were available at 3+ mana, unless I'm forgetting something.
Sorry, I meant good permanent hate cards. Tormod crypt is ok and grafdigger's cage is awesome. It's like a grafdigger's cage for decks that cast lots of non-creature spells. And that's a pretty huge deal IMO, because storm and other decks had the advantage of constantly being faster than hate, being able to go off before they landed or having to respond to less cards because their opponents weren't able to deploy them fast enough.