I think this is a given, you still mull till you get bazaar, I just think the times where you hit this and it fixes your starting hand a little more while upping your green count will be better than some of the slight utility some of the other options provide.
I think this card opens up Humans or it can help a Belcher deck. The ability to get Spirit Guides or a Tinder Walk will help Belcher. The humans deck can find Cavern and or a creature to attack the opposing deck.
It also works in HateBears or if Eldrazi went green this card could really help it.
@fsecco Understood. But this card on turn one, I keep a hand with Thalia and I use this to look at the top five and get a Cavern of Souls. That is value add. Even later in the game if I draw this and I get to pick the creature or land in a creature based tempo deck that is good.
Now the bigger issue is that Human is like tier 6 but this card helps it.
@moorebrother1 You picking up Cavern in that scenario is wishful thinking and not at all consistent. That's my point. You're juset dilluting the deck for a card that is actually harder to cast under Thalia. I think this has a home in Dredge as Troll 2-5 or Survival. In humans I highly doubt it and would rather play red or white Recruiters.
In Belcher too, I'd never dilute the deck to a point where I play 4 of these + 4 Spirit Guides and 4 Tinder Wall in order for this to work.
This card is insane in HollowBeats. I'm testing Edge of Autumn and it's not awful. This is insane. The fact that you can Bazaar as not a spell as Garfield intended then find this, then go 5 deeper to find more mummies made of rock is bonkers.
Could even allow some Arc-Light Phoenix stuff too.
What this card does for dredge is turn a mull to 1 into a mull to 6 as far as finding bazaar goes. Its green to pitch to FoV which is a big plus. I think if it didn't have both of those properties it wouldnt be considered. But since it has both, its worth looking at.