Land Grant is free all the time.
Doesn’t really stop your opponent from blowing you out with Belcher or Tinker. But I suppose it could dig for a turn one Ouphe, but is it better than just playing Null Rod?
The more I think about it, the more I like it. With 4 of these in your deck you’re almost guaranteed a turn one Ouphe. They really suck for any other purpose though.
I think this is a given, you still mull till you get bazaar, I just think the times where you hit this and it fixes your starting hand a little more while upping your green count will be better than some of the slight utility some of the other options provide.
I think this card opens up Humans or it can help a Belcher deck. The ability to get Spirit Guides or a Tinder Walk will help Belcher. The humans deck can find Cavern and or a creature to attack the opposing deck.
It also works in HateBears or if Eldrazi went green this card could really help it.
@fsecco Understood. But this card on turn one, I keep a hand with Thalia and I use this to look at the top five and get a Cavern of Souls. That is value add. Even later in the game if I draw this and I get to pick the creature or land in a creature based tempo deck that is good.
Now the bigger issue is that Human is like tier 6 but this card helps it.
@moorebrother1 You picking up Cavern in that scenario is wishful thinking and not at all consistent. That's my point. You're juset dilluting the deck for a card that is actually harder to cast under Thalia. I think this has a home in Dredge as Troll 2-5 or Survival. In humans I highly doubt it and would rather play red or white Recruiters.
In Belcher too, I'd never dilute the deck to a point where I play 4 of these + 4 Spirit Guides and 4 Tinder Wall in order for this to work.