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    Card Designs: Hatebears/TPS

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    • Stormanimagus
      Stormanimagus last edited by Stormanimagus

      I am going to start this thread because these two archetypes are the ones I'd like to see pushed most with new printings. My reasons for each are very different though.

      Hatebears/Humans:

      1. I love this archetype and innovate around it a lot so that is my #1 reason for wanting to see it pushed with new printings.

      2. I think it is on the cusp of being tier 1 and 1 more solid printing would probably put it over the top and make it solidly tier 1.

      3. Humans now fills the role of "keeping broken decks honest" that Lodestone shops used to do. Shops still does this to an extent, but it has been weakened a lot in that role from recent restrictions and has had to turn to become a more inconsistent and aggro-based deck. This would be fine if there was another deck that attacked from a totally different angle that also filled that role. My hope is that Humans can be that deck.

      TPS:

      1. This archetype has been given almost no love with new printings and it still suffers a great deal to even 1 sphere effect on the table.

      2. The possible printings could get very creative and R & D could really think outside the box to push this archetype.

      3. Combo has a way of keeping fairer decks in check while also racing unfair decks like Mentor and both those things seem good for a healthy format.

      4. Combo is a challenge to pilot so it wouldn't just dominate because most players screw up while playing it like every other turn.

      So thoughts?

      I'll get the ball rolling with one for each category. I also want to make it clear that I am open to refining these cards based on feedback in the thread. I'm just coming up with first drafts at the moment:

      Hatebears/Humans

      Arbiter of Silence

      1W

      Creature - Human Cleric

      Activated abilities of artifacts can't be activated.

      2/2

      TPS

      Harr Mists

      BBB

      Enchantment

      Spells you cast cost X less to cast where X = the storm count -1.

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      • Ten-Ten
        Ten-Ten last edited by Ten-Ten

        We are long due an Null rod effect on a human. Nice.

        I dont know about the enchantment. I dont think storm needs anything printed as much as it wants stuff unrestricted. We have null profusion as "free" draw and nobody runs that, except maybe Academy Rector lists. Defense Grid is awesome right now. I know I had more to say but am a wee bit inebriated to properly articulate my thoughts, lol how about a new leyline, 1BB Mishra's Lair: Enchant world: Start game with it on the battlefield if in opening hand. Spells cast during another players turn costs 3 more to cast.

        "Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."

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        • S
          Serracollector last edited by Serracollector

          What about a card like multanis presence and eye of chaos combined?

          Wait Your Turn
          GB enchantment
          Counter all instant spells cast by a player that are not played during that player's main phases. This effect can counter spells that cannot be countered. If a spell is countered this way the other player draws a card.

          Templating might be off, but you get the jist. I threw in the last sentence to stop surprise Abrupt Decays, and things like Last Word or Final Word or w ever.

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          • Stormanimagus
            Stormanimagus last edited by Stormanimagus

            Soldier of Clarity

            GW

            Human Solider

            Protection from White, Vigilance

            Activated and triggered abilities of non-land cards cannot cause tokens to be created or counters to be added.

            2/2

            Edit: That might be too strong cause it hits every planeswalker.

            How about this templating?

            Soldier of One

            RW

            Human Soldier

            Whenever a creature token would be put on the battlefield, instead you gain 1 life. Whenever an ability of a creature would add a counter, instead you gain 1 life.

            2/2

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            • xouman
              xouman last edited by

              White has already powerful humans, and a null rod human would be awesome. Mangara is a decent card that could see play in vintage as it sees in legacy (but I reckon it's very far from mentor power level)

              Token herder - 2W
              cat cleric
              At the beginning of your turn, gain control of all tokens
              2/3

              Quite busted in some formats probably, without having mentor in mind

              Bounce for all - 1U
              faerie wizard
              When a creature comes into play for an opponent, you can bounce another creature that player controls to his hand. If you do, he can bounce a creature you control other than BFA
              1/1

              Even blue players can play it to avoid swarms.

              Assassin at home - 1B
              human rogue
              when a player draws a card other the one in his drawphase, all his creatures get -1/-1
              2/1

              very narrow card, but won't affect standard or modern too much so it should be safe to print

              Implode you all - 1RR
              goblin wizard
              flash
              when IYA comes into play, every creature does damage to its owner equal to its power unless his owner sacrifices it
              3/1

              probably too much to be printed

              Fair game judge - 1G
              elf shaman
              Creatures cannot do more damage than FGJ power
              Players cannot draw more cards in a turn than FGJ toughness
              2/1

              And for TPS

              Misstep me or die - B
              sorcery
              Spells your opponent play this turn cost 1 more for every spell you have played this turn
              Draw a card

              "Eron would be much less of a hassle if only he were mortal."
              -Reyhan, Samite alchemist

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              • R
                rikter @Serracollector last edited by

                @Serracollector said:

                What about a card like multanis presence and eye of chaos combined?

                Wait Your Turn
                GB enchantment
                Counter all instant spells cast by a player that are not played during that player's main phases. This effect can counter spells that cannot be countered. If a spell is countered this way the other player draws a card.

                Templating might be off, but you get the jist. I threw in the last sentence to stop surprise Abrupt Decays, and things like Last Word or Final Word or w ever.

                I don't believe this enchantment would work, because can't trumps can in Magic rules. So even though your card says it can counter spells that can't be countered, the spell itself saying can't be countered would trump your enchantment.

                Don't trust your secrets to the sea.

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                • K
                  Kunfuzed @rikter last edited by

                  @rikter Just use exile? "If an opponent casts an spell outside his or her main phase, exile that spell."

                  R Stormanimagus 2 Replies Last reply Reply Quote 0
                  • R
                    rikter @Kunfuzed last edited by

                    @Kunfuzed That would work

                    Don't trust your secrets to the sea.

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                    • Stormanimagus
                      Stormanimagus @Kunfuzed last edited by

                      @Kunfuzed said:

                      @rikter Just use exile? "If an opponent casts an spell outside his or her main phase, exile that spell."

                      This sort of templating makes no sense though. If the opponent knows his spells will be exiled he just won't cast them at those times and thus the ability of this card also won't happen very often. If your aim is to stop players from casting spells other than on their main phases you just make the effect:

                      "Opponents cannot cast spells except on their main phases."

                      That accomplishes the same end result as what you're proposing and takes far less text. We do, in fact, already have this card in multiple forms.

                      1. Grand Abolisher (even better cause it includes abilities)
                      2. Dragonlord Dromoka
                      3. City of Solitude
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                      • K
                        Kunfuzed @Stormanimagus last edited by

                        @Stormanimagus Yeah I was just trying to solve the "can counter cards that can't be countered issue." The original card also had other effects and tradeoffs.

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