Elves! 2k19
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Hello, I haven't played much Vintage lately, but after seeing Force of Vigor, I wanted to see how it would work in one of my pet decks, Elves! Here is the list I came up with, I would like feedback on my list:
Mana (15):
8 Forest
2 Gaea's Cradle
1 Dryad Arbor
4 Elvish Spirit GuideCreatures (33):
2 Llanowar Elves
2 Fyndhorn Elves
2 Elvish Mystic
3 Quirion Ranger
4 Birchlore Rangers
4 Heritage Druid
4 Nettle Sentinel
4 Wirewood Symbiote
4 Elvish Visionary
2 Priest of Titania
1 Reclamation Sage
1 Archon of Valor's Reach
1 Craterhoof BehemothDraw/Tutor (11):
4 Glimpse of Nature
4 Green Sun's Zenith
3 Natural OrderSideboard:
4 Ravenous Trap
4 Force of Vigor
3 Reclamation Sage
2 Scavenging Ooze
1 Collector Oupche
1 Ruric Thar, the UnbowedOnly 2 Cradle, because having Cradle as the only land in your opener is brutal.
Archon of Valor's Reach is a very powerful card. It straight up stops Workshops from playing, is quite good against Xerox, as well as Outcome.
Collector out of the board is a tutor target for Shops, Outcome and the like.
Ruric Thar is for Outcome.
What are everyone's thoughts on my list? Anything you would add?
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Cavern of Souls seems obvious?
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Cavern of Souls, while good, hardly even shows up in Legacy lists. I honestly don't think it's needed.
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I would play Cavern too. Mental Misstep isn't legal in Legacy.
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Sure, but I could also play Gaea's Herald without compromising my mana base to Wasteland, without spending a fortune on a playset of Cavern.
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It slows down your combo, but I would strongly consider maindecking the 4 [[Force of Vigor]] (or at least SOME number of them). I think it's remarkably strong in the format right now, and I've personally considered taking a look at Elf Combo entirely on the back of the card. I like to see someone taking a crack at it, and I love the [[Archon of Valor's Reach]] tech.
I think it makes a lot of sense to maindeck the [[Collector Ouphe]] as well. With 4 [[Green Sun's Zenith]] in the deck already, that gives you access to a ton of disruption with a minimal investment. I think you could make the case for several other disruptive creatures as well? (A splash for [[Gaddock Teeg]] comes to mind.) but I understand that each non-elf you add to the deck is going to slow you down. Ouphe is the best of them though, and is probably worth the slot.
I wonder if you want any of the new Canopy lands? ([[Horizon Canopy]]/[[Waterlogged Grove]]/[[Nurturing Peatland]]) it seems like the damage is pretty negligible for this deck, and you can quickly get enough mana generation on the board to make all of your non-Cradle lands redundant.
I think it's likely that the optimal version of this deck runs a second color, (blue for power?) and pretty obviously [[Black Lotus]] and [[Mox Emerald]], but it sounds like you're building this with a budget in mind and they certainly aren't necessary for this deck in the same way that they are for an Outcome list.
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Gaddock Teeg, while a great disruptive card, shuts off my own Green Sun's Zenith and Natural Order, so I don't think it's worth it in my mind.
I could see slipping in the Collector into the main, but I don't really think I need the Force of Vigors maindeck, seeing as I have access to a tutorable and recurring removal in the form of Reclamation Sage. There used to be a time where Reclamation Sage + Wirewood Symbiote was lights out for Workshops, maybe if I include Collector, that can be true again.
Can you think of any other Green Tutor Targets? -
Elf combo seems a bit slow in the current meta. That is why he is suggesting Force of Vigor and Ouphe. These cards can help you make up the speed difference. I think ultimately a hate bear list is better for unpowered though.
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MENTAL MISSTEP IS AT ONE!!!! This makes me very happy! On a serious note, I think this deck does get a huge bump from the B&R list announcement.
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I'd run 1 skullclamp
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I think the Tutorable Null Rod is better than Skullclamp, just my opinion.
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@msg67183 said in Elves! 2k19:
I think the Tutorable Null Rod is better than Skullclamp, just my opinion.
Why not both?
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Why give myself the possibility of drawing the Skullclamp after I have the Rod Effect out?