[MH1] Sword of Sinew and Steel
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I know I said Swords are too slow. But this seems pretty good of an effect in Vintage right now. The protections are ok, since they stop Dack, Bolt and Fatal Push/Dismember, but the trigger is where it shines.
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If dack is in play, they just steal the sword.
This is amazing in Modern - shit in Vintage.
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@thewhitedragon69 if it's equipped already it stays equipped, and you'll still get the triggers until the dack player plays a creature to equip it to.
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@thewhitedragon69 said in [MH1] Sword of Sinew and Steel:
This is amazing in Modern - shit in Vintage.
I think it's going to be pretty good in Legacy too. But I agree that Swords are basically bad in Vintage - but if one of them is going to be played it's probably this one.
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I’ve played the Fire and Ice original sword in bad creature decks that need some action in the middle game. I think Fire and Ice is still better than this sword, though I agree that none are really fast enough to justify playing.
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@fsecco If any are played, I think it'll be the pro blue/white. The proliferate matters for aggro shops and walkers. Protection from snap/mentor/repeal/plow is better than anything in this sword.
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@blindtherapy said in [MH1] Sword of Sinew and Steel:
@thewhitedragon69 if it's equipped already it stays equipped, and you'll still get the triggers until the dack player plays a creature to equip it to.
It's equipped, but the trigger owner is who control the sword. It doesn't give the ability to the creature.
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@gutocmtt yeah I'm an idiot, the first trigger will be used to destroy the sword