@vaughnbros The first green cards I would consider would be Grave-Troll (obviously), Noxious Revival (in the Petrified Field slot), Shambling Shell (which has Dredge 3 but can be eaten by Unmask and Ichorid) and perhaps Molderhulk as a Dread Return target
Honestly I don't think you have to worry about green count that much because you should have some time to filter your hand vs Leyline and vs everything else you can Dredge a Troll which you are definitely running anyway
Leyline I think is the main reason to run this card. I'm looking a multiple set ups:
I like Muldrotha a lot as a dread return target and it pitches to all the cards now so that is nice. Along with some number of Life from the Loam, and Nature's Claims I think I can hit the 16 in standard list without feeling it all. Shambling Shell makes sense in an Ichorid build over Golgari Thug.
Land Grant + Dryad Arbor are more interesting to me with this card in my deck
The survival plan of 4 Rootwallas + 4 Vengevines is also interesting
I think Noxious Revival is pretty bad. I don't really like GY cards that don't actually work from the GY.
I've been texting my friends about how great I think this card is.
It has obvious inclusions in the sideboards of Survival, Dredge, BUG Fish, and Oath. It makes green beaters like Tarmogoyf better. It has combo brew potential with things like Manamorphose and Regrowth. I'm excited.
@craw_advantage Silence/Abeyance would be cool because it would be a way for Modern to have resilience against fast combo without depending on blue. Anyway, Red feels like it's going to be a Pyrotechnics variant and that's it. Just blue and green are Vintage relevant.
Good card to have in the Vintage card pool. But a super confusing design. What does the oppo-turn clause actually do here. It makes sense for the other two spoiled Forces but this one makes next to no sense.
Also not into the flavor and naming of many of these but I suppose that’s secondary