@moorebrother1 said in How much shake up is too much:
polarization
When I see this word used about vintage do not think of it as I would in other formats. In Standard or modern, polarized usually means you get a Rock Paper Scissor meta where decks tend to have like a 25/75 ratio. You can still win, but it is an uphill climb.
In vintage I perceive this meaning that there are more hopeless non games. Beating shops/drazi with spheres when they are on the play may just be a function of if you drew a good opening 7 without having to mulligan, otherwise you'll never get out from behind the spheres. Or having a critical counterspell against an early combo deck. Some games are just decided on turn 0.
The cards that tend to see play in the format have some of the highest blowout potential in all of magic. Now some of the counters to them have some of the highest blowout potential. Force of Vigor of instance is almost always going to either be a dead card or the most important card you can draw, but almost never just going to be just ok. By and large the format is made up of Haymakers, not incremental gains, and I think it can be argued that the coinflip matters more and more, not less as one would hope.
At least, that is my perception of a polarized meta in vintage, which if it is changing in one direction or the other too much would def feel like a shake up of the whole game to me. No one wants vintage to be the coin flip format that people who do not play it often think it is, but as the game expands it could very easily travel in that direction.
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