I don't understand the 4 Mishra's Workshops. I can only assume you meant factories unless you are trying to power out Sphinx or cast moxen through spheres.
@Topical_Island We'll for starters my list was drastically different and was punishing shops and mentor alike. I ran 4 Abrupt Decay main deck as well as a Toxic Deluge...I feel like playing less than 3 or 4 Decay here is wrong. They allow you to advance the landstill plan so well or kill or oath hate pieces after board. Decay is absurdly good in the metagame and even better now without Lodestone Golem
@Thewhitedragon69 And you would be absolutely right. Thanks for the edit.
Your oath package is too heavy honestly. I ran 4 Oath 2 Griselbrand 1 Gaea's Blessing. And that's it. I played it like a landstill deck first and foremost, but was able to switch gears and do the oath thing...just some food for thought. The tournament report was in the old TMD sadly
@tattoocek That's interesting... I've gone back and forth on this one. Sometimes I feel like it's insane (It really is one of my favorite cards). Other times I have troubles with Mentors that land and then make 3 tokens before I give them a bullet. Then the tokens are a big problem. How common do you think that Mentor would have to be to run main board Deluge? Do you worry about it getting countered? Have you tried Verdict?
I was able to get away with playing 4 Abrupt Decay because I ran 0 Wasteland main deck. Only Strip mine. And my man land package was 3 Factory 1 Treetop Village 1 Creeping Tar Pit. And post board I had 2 Wasteland.
The reason for Griselbrand only is, once I oath, I just sit back and control the game with countermagic and decays and it doesn't take much else honestly. Gaea's Blessing allowed me to never be afraid to activate oath, as all of my good cards would recycle. The reason for no show and tell is because I never needed it. I ran 2 Jace and Brainstorm. And the Blessing so like I said I was never afraid to oath...
I like Deluge because it's on color. Verdict means I have to play white which isn't in bug colors or oath. Deluge also allows you to reset the board vs tokens and maybe a few dorks if need be.
Me being a landstill player at heart, I built it to be able to abuse landstill plan with 4 Decay and a board sweeper!
If Deluge is getting countered, oath generally isn't and vice versa. Keep testing and tweaking is my best advice
@tattoocek That's really interesting. My mantra going in was, I want Oath to resolve, and then go off, as much as possible. Not soon, but I want to be able to make that happen (Or make the guy use so many resources to stop it that you can just Factory the crap out of them.) I totally hear you about playing it as Landstill first. I will often play Standstill over Oath when I have the choice... which I'm sure sounds insane to some folk.
I tried 3 Oath for a time, but went back to 4, mainly because of opposing Forces... basically, I would love to get Oath Forced. It's an easy 2 for one, and it happens all the time. So what do I do if I see a hand with too many Oath's? Just play them. I figure that if you can't be a Standstill deck and are made to be Oath... well, you could do a lot worse right. And if they Force an Oath... so much the better right?
This was my list roughly from a while back for reference...
4 Oath of Druids
1 Gaea's Blessing
2 Jace the Mind Sculptor
1 Demonic Tutor
1 Ancestral Recall
1 Senseis Divining Top
1 Time Walk
1 Dig Through Time
1 Toxic Deluge
4 Abrupt Decay
4 Force of Will
3 Mana Drain
3 Mental Misstep
1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Strip Mine
1 Library of Alexandria
1 Treetop Village
1 Creeping Tar Pit
3 Mishras Factory
4 Forbidden Orchard
1 Verdant Catacombs
4 Misty Rainforest
3 Underground Sea
1 Tropical Island
1 Mindbreak Trap
4 Leyline of the Void
2 Nihil Spellbomb
1 Pernicious Deed
4 Nature's Claim
1 Engineered Explosives
Topical_Island last edited by Topical_Island
@tattoocek My wife and I playtest pretty much every night In fact, if you want us to test anything, let me know and I'll proxy it up and write you a report.
Oh, well, there's a list... lets test that tonight, shall we
Our lists are quite different and play out differently I'm sure. So compare lists and adjust and go from there
@tattoocek Hey, why Village over a 4th Factory?
Because Abrupt Decay is a card that is very color greedy
And landstill often has issues producing 2 colors at a given time. My Mana base reflects those concerns
@tattoocek I thought you said 3 Oath? What do you mean the Oath package is "heavy" exactly?
Meaning your chewing up too many slots which dilutes your deck. I play 4 Oath 2 dudes 1 Blessing aka 7 cards. You play 4 Oath 3 dudes 1 channel 1 Tinker 1 show and tell. 3 more slots then me. So if you cut down on that aspect you'd be able to focus on playing more Abrupt Decay thus fighting mentor better. But again. My list reflects my play style...if I wanted to play that many slots dedicated to oath, I'd just build a dedicated oath deck and not mix in the landstill stuff. Make sense? I hope this helps
Topical_Island last edited by Topical_Island
@tattoocek Ahhhh... got you. I thought you meant Oath itself. To that I'll just say, You should try Sphinx. It has these really sweet extra features. You can pitch them to Force, and you can cast them. This deck functions like a ramp deck at times, where you just play Standstill, build up your lands. Then when they break it you just cast Sphinx with three counters up and end the game. It makes you think... is this really Vintage?
The last component I added was Emrakul, followed soon by Channel. Dude, you gotta try it. Again, these don't really chew up nearly as much space as you think. For example... when you draw a Channel and you don't have an Emrakul, just cast it anyway. Emrakul can't be countered, so Channel baits Force every time. Easy 2 for 1. It also lets you do crazy stuff like, Tutor for a drawing card like Treasure Cruise, so they know you went and got something good. Then play Channel and get it Forced. Then resolve Cruise and just win.
Emrakul also hedges against getting decked. I'd wager that its just better than Blessing. It doesn't do all of what Blessing does in terms of being a seat belt in the case of a crash... but it can be used to shuffle the grave back into the library in a pinch. It also just smashes the world when it gets out.
(PS. Thats why I have 2 Trops in my build)
I'd wager that its just better than Cradle. It doesn't do all of what Cradle does in terms of being a seat belt in the case of a crash... but it can be used to shuffle the grave back into the library in a pinch. It also just smashes the world when it gets out.
I think you might have meant Blessing rather than Cradle?
@ApolloGod Ha... too right... I suck. Thanks again.