Hi folks!
I started incorporating Force of Will, Mindbreak Trap, and Mental Misstep into dredge lists in 2014 and created the Dredge variant we now know as Pitch Dredge.
Here's my initial article introducing the concept: http://www.eternalcentral.com/the-dredge-of-glory-an-introduction-to-manaless-dredge-in-vintage/
I think a lot of anti-Dredge strategy that is seeing play these days is misguided, and want to offer some constructive criticism. In no particular order:
- Ravenous Trap
Before you put this in your deck, you should know that a Dredge player who is in a winning position has the option to stop dredging, pass the turn, and on the following turn draw rather than dredge and finally use a Cabal Therapy to strip Ravenous Trap from your hand without your being able to pay the alternate cost of {0}. You may not see Dredge players make this play frequently, but I do whenever I am far enough ahead that I feel I can afford it, and when you face skilled Dredge pilots in the late rounds of a large event they will be thinking about cards like Ravenous Trap.
Ravenous Trap is one of the only cards that can be beaten purely with Cabal Therapy, and thus is front-of-mind for a skilled Dredge pilot in thinking about how to use their Therapies. See for example this 2016 article in which I highlight it as one of the most frequent cards I would name with Therapy: http://www.eternalcentral.com/a-guide-to-playing-pitch-dredge-in-vintage/
In order for Ravenous Trap to be maximally effective, you should be playing a deck that consistently presents a fast kill like DPS or Paradoxical Outcome, and not merely a deck that can sometimes kill quickly such as Oath. This minimizes the likelihood that the Dredge player can afford to take a turn off to Therapy the Trap. I would recommend blue decks that cannot race Dredge find another option for their hate.
- Grafdigger's Cage
Grafdigger's Cage is ubiquitous in the format as an anti-Dredge, anti-Oath, anti-Tinker, and anti-Yawgmoth's Will tactic. However, the Dredge component has some glaring drawbacks. The Dredge player is able to continue filling their graveyard, and some important graveyard effects like Bridge from Below and Vengeful Pharaoh operate just fine through a Cage. It is more vulnerable to countermagic than most hate cards due to the 1-mana casting cost and the fact that it utilizes the stack, unlike Leyline of the Void. Finally Cage does not exile or shuffle graveyard cards, so if the Cage is removed successfully the Dredge player may be set to finish the game immediately.
Beyond the limitations of the graveyard hate effect, another issue is that due to the omnipresence of Grafdigger's Cage, every Dredge variant of the past several years has been designed specifically to beat Cage.
- Leyline of the Void
Leyline remains one of the premiere hate options available to you. Because it denies any use of the graveyard until it is removed, it may inhibit strategies intended to circumvent hate, such as Molderhulk. It may also somewhat slow down transformational plans such as Dark Depths by restricting graveyard synergies such as Petrified Field.
You should be hesitant to use Leyline in decks that require a critical mass of cards to operate, such as Paradoxical Outcome, as this will interfere with your ability to mulligan for the card. Additionally, Leyline is more attractive in decks that can protect it with countermagic like Flusterstorm or cost increasers like Sphere of Resistance.
- Containment Priest
Like Grafdigger's Cage, Containment Priest interferes with a wide selection of Vintage strategies such as Dredge, Oath, and Tinker. Again, like Grafdigger's Cage, this comes at the cost of less effectiveness against Dredge, primarily due to the 2-mana casting cost. Without a Mox, this cost exposes Priest to Cabal Therapy. There is also the possibility that the Dredge player is able to build a dominant board before the hate becomes active, such as by sacrificing Narcomoebas for a few zombie tokens. 3-4 tokens is not entirely rare on Turn 2, and this is often enough to pose a serious threat and force Containment Priest to eventually block and trade.
I would recommend avoiding Containment Priest unless white is one of your base colors and you are heavy on Moxen.
- Rest in Peace
Like Containment Priest, RIP is 2 mana which is 1 too many to reliably combat Dredge. It does have a sweeper effect when it comes into play, which helps to mitigate the slowness of the card, but generally speaking there are more attractive options.
- Bojuka Bog
I think this card is somewhat overlooked as a hate option. It can be brought in to serve as additional land against Workshops, which gives a little bit of the multi-matchup impact that draws people to Cage and Priest. It's true that Bojuka Bog only operates at sorcery speed, but on the other hand current Dredge decks have only Leyline of Sanctity (which is rarely run) to interact with the card.
Ideally Bog would be included in a deck that can take win the game in the 1-2 turns bought by the effect, presumably a blue-based deck heavy on restricted cards which would lean on something like Tinker to close out the game. Such decks are not prominent currently, but have been well-represented throughout the history of Vintage.
- Scavenger Grounds
I'm much more skeptical of this card, but felt I should mention it as an alternative to Bojuka Bog for Ancient Tomb decks. In particular, Scavenger Grounds can pay for artifacts like Grafdigger's Cage and Relic of Progenitus, which may increase consistency as compared to simply running more hate artifacts in that slot.
- Relic of Progenitus
Since I mentioned Relic, I just thought I would point out that even in Ancient Tomb decks there is often 1 turn where the Dredge player has a free hand because the mana for Relic is not available. Additionally, Relic is vulnerable to Misstep and Unmask. For decks with colored mana, Nihil Spellbomb is likely a better choice.
- Nihil Spellbomb
This avoids the 1 turn of vulnerability due to mana restriction, but worth noting Spellbomb is also vulnerable to Mental Misstep and Unmask.
- Tormod's Crypt
A skilled Dredge pilot will commit just enough to the graveyard to demand a Crypt activation, then go off again after it is used. Crypt is most attractive in decks that can utilize the time it buys to win the game or are capable of recurring the Crypt with effects like Goblin Welder. Crypt should not be relied on to address Dredge for an indefinite number of turns.
- Yixlid Jailer
One of the less frequently-seen hate cards, Jailer is fairly powerful. It shuts off all of Dredge's graveyard effects, and drastically reduces the ability of the Dredge player to fill the graveyard further by disabling the Dredge mechanic directly. It doesn't exile or shuffle graveyard cards, so there is a potential weakness if the Jailer is removed.
Jailer is generally seen only in creature-based black decks like BUG, but sometimes sees interesting play as a tech option, for example as an Oath of Druids target.
- Strip Mine / Wasteland / Ghost Quarter
In many post-board games the Dredge player is able to use Bazaar as a draw engine to find Nature's Claim or other anti-hate tactics. For this reason, removing the Bazaar not only slows down the graveyard plan, it also reinforces the ability of other hate cards to operate.
- Pithing Needle / Sorcerous Spyglass
Needle is vulnerable to removal and countermagic, but it can shut off any number of Bazaars and has value against some supplemental plans such as Dark Depths.
- Sentinel Totem / City in a Bottle / Wheel of Sun and Moon / Insert Crazy Card Here
The sky is the limit. Find cards that you think might have an impact, reason through their strengths and weaknesses, and if they seem good playtest them. The pool of potential tech extends well beyond the few cards covered here.
Closing Thoughts
In addition to familiarizing yourself with the hate cards available to you, and choosing ones which best suit your strategy, you should also learn about the mechanics and cards you expect to face. Bridge from Below has built-in interaction. Mindbreak Trap can be largely avoided. Experienced pilots will learn to maximize the drawbacks of the Dredge player's cards in order to win games.
The choices made by Dredge players often leave some avenue of attack vulnerable. For example, the deck Andy Markiton played in the VSL yesterday has only 2 cards capable of dealing with Yixlid Jailer, in the form of 2 Chain of Vapor. https://www.hipstersofthecoast.com/2019/02/vintage-super-league-season-9-week-4-decklists/ Look at what your opponents are playing and try to find hate cards they are not already able to deal with.
Good luck!