@wagner said in Single Card Discussion - Lavinia, Azorious Renegade:
Seems the only type of interaction people are willing to accept is counterspells because it's somehow "fairer" to gets things countered instead of not being able to play them.
Counterspells take some thought to use. You have to keep up mana (or blue cards to pitch, or nothing at all in case of MM i guess...), you have to choose what is a thread that has to be countered, what is just a bait, what you can handle in a different way etc. You have to think about using your counterspell to discrupt your opponents plan or to protect your own, when to pick a counterwar, and when to just hold back. It is most of the time a 1for1 trade and can be played around by your opponent.
Permanents that say "opponent cant do X" are a very different beast. They are not reactionary, but instead preventetive. They are not a 1for1 but instead a Y for 1, while Y should be a high enough number to make is worth it. Because just hating a card you dont know your opponent even has in hand, is not nearly as powerful as handeling a specific card that they already drawn and payed mana for. So you basically you have to carpet bomb a bunch of their deck to get your hits.
You cant play around those kinds of cards in game, or at least not very often, but instead "playing around" those cards consists of deckbuilding choices instead of gameplay choices.
It doesnt take skill to play these cards and it doesnt take any skill to play against these cards. These cards basically just limit potential choices to be made by both players immensely. When a card says "You cant play your cards" there is literally no choice to be made. This is just bad game design, there is nothing interesting about it.
Hexproof, Cant be countered, protection and other mechanics in the "you cant interact with me" vain are guilty of that as are cards like Lavinia, CotV (which sometimes at least has a meaningful choice on what number to set it, but its 0 or 1 95% of the time) , Leyline of the Void, RIP, Cavern of Souls and many more.
I get that hate cards are needed, and while i personally dont like the gameplay of hatebears style decks (i dont believe lavinia is only playable in those kinds of decks btw.), i can appreciate well designed cards that hate specific strategies. Cards that say "if you want to do X, you can but Y will happen" instead of "you cant do X"
Scap clan berserker , Thalia or Mystic Remora are examples of hating spells while still giving your opponent a meaningful choice.
Dont print cards that say "Opponents cant draw more than 1 card each turn" instead print cards that say "whenever an opponent would draw a card other than the first one of their turn, they have to pay (1) for each card"
Dont print cards that say "Hexproof" instead print cards that say "whenever this creature becomes the target of a spell or ability an opponent controls they have to discard a card"
Edit: more card ideas: "whenever an artifact enters the battlefield, it's controller discards a card"
"Whenever a card is put into an opponent's graveyard from anywhere, this player loses 1 life"
TLDR: "X cant be done" cards are incredibly boring, dont take any play skill from both sides and are just very lazy and bad game design. The more cards like this see print, the worse MTG gets as a whole.