I think if your splashing green anyways, Dr. Shaman should be in there. Can make turn 3 Amin more easily done. Also Manglehorn seems great since it stalls PO and can blink for CA vs any artifact style deck. I also think Sylvan Library is strong here. Have you considered or tried Stoneforge Mystic? Only needs blinked once to do some dumb things.
I really tried to figure out how to make the ultimate good but in Vintage it is just now that good unless it is a late game situation.
I looked at all of the miracle cards and all of the creatures/artifacts/lands/enchantments with come into play triggers. Snapcaster is by far the best come into play trigger in Vintage. Spellseeker and Trinket Mage cost 3 and that makes it hard to use since Vintage has so much speed.
The green was added only for Assassin's Trophy, because Vindicate is too slow. While testing against Shops, the removal package became extremely critical.
Bob is there to beat the Xerox decks, which means I have to run Mental Misstep to keep him on the board and to kill their tempo.
I tried a lot of the ideas in this thread and this build is stable and pretty good. The side board brings in a bunch of nonbos, like Rest and Peace and Containment Priest which you really need against Dredge and Survival.
The deck is similar to the @nedleeds EW deck but obviously different because it focuses on Aminatou.
@griselbrother I'll cut the green and try this
4 Swords to Plowshares
I did not want to play Wasteland and Assassin's Trophy gives you a way to blow up a Workshop or a Bazaar
Yeah, Trophy is a nice utility card in general, I just got the impression that you added it specifically for the Shops matchup.