@thecravenone One is 6 mana and ends the game when it chains into another one. One is 4.
I mean I'm not denying what you're saying but one is countered by a simple Pyroblast and one is virtually uncounterable (besides Flusterstorm/MBK). I don't think you're making a fair comparison at all.
I don't see Mind's Desire vs Paradoxical Outcome being a fair comparison. Mind's Desire requires two additional mana and holding onto the storm-generating mana acceleration prior to the turn its cast. Paradoxical Outcome can do its thing whether the mana acceleration started the turn in play or in hand, making it a more versatile card. While Mind's Desire can't be efficiently Pyroblast'd, there are lines of play where Paradoxical Outcome (the first one, at least) can't be Mindbreak Trap'd. One of them should make a swap, and I honestly believe -R Mind's Desire is the correct direction.
What are we even talking about here? How can mind desire beeig restricted is fine while p. Outcone is not?
Im not saying that p. Outcome needs a restriction... no
Im saying mind desire should be free otherwise 4x p.outcome beeing fine makes no sense.
PO can be stopped with any counter, Mind's Desire can only be stopped with MindBreak Trap or Fluster (if you have mana available) if opponent is tapped out.
Despite having way different set ups, these two cards are miles away from being comparable...
@peach so because 2 things are different you cant choose one? You cant say wich one you think is better? Idk if they are comparable or not i dont even know how to spell that. I do know when you cast po in the right deck you almost won... and if it chains into another one you just won... what about mind desire? I know is harder to cast... is it harder to counter? Also. Fair enuff. But we all know you win more games by casting po than mind desire.... guess why?good boy!
Also those moxen are better in play tapping for mana than holded in hand waiting the opportunity to be a storm count that makes you win
I dont have to explain you why drop your artifact mana and use it leaving behind the ability to win next turns is better than holding that mana making nothing in your hand till you got the spell count needed to cast them as storm generator... i hope i dont. Do i? No please... i like inteligent debate.
@megustalabanana and i repeat.... i dont want po restriction
I am saying it makes no sense people saying po x 4 is fine and mind desire meanwhile should be restricted.... among those 2 po is just the better card.... unrestrict m desire.. and 1 week after that you probably will be restricting p.o.
Just and only after unrestrict m. Desire. Only then we can discuss the po restriction. Right now?is totally ok as a 4 off.
Meanwhile Mind desire sitting in the restricted list is not.
@Megustalabanana First of all you are being extremely rude, and if I knew how I would report you. Second of all I think you are overlooking something extremely important to this discussion, and that is that you cannot have both PO and MD unrestricted at the same time, period. They are both storm cards, one with less potential but less set-up and the other with more potential but more set-up. When you combine the two you have a PO with no set-up chaining into a MD with no set-up either, probably making it the most busted card ever. Even if you do not hit a MD you will likely hit another PO, and then you can probably hit a MD. At his point even with only three artifacts, and assuming you have drawn no more from PO (likely statistically impossible) then your storm is already at least 8 and you have drawn at least 6 cards. I am not saying you are right or wrong, and I do not know enough to have an opinion on whether or not PO and/or MD should be unrestricted or restricted but I will say this:
- Be respectful or no one will listen to you or take you seriously.
- Think carefully about the consequences of each unrestriction and restriction before calling for them.
@rat3de not rude.. but EXTREMLY rude... okay. Plus i am beeing disrecpecful.... okay.
How. When. I really hope life treats you well because if you feel like that because of what i said before you do need protection and attention
I wont give you those. Sorry.
Comparing a single Mind's Desire vs Paradoxical Outcome in a vacuum is missing the point. Two Mind's Desires in your deck is more than twice as explosive as a single Desire, because of the potential to chain. PO also chains, but you have to pay for the spells you draw as well as the next PO, and PO is inherently easier to disrupt, so that the game ending after the first resolution is not nearly as much of a certainty.
Windfall is deceptively potent on the play in a deck with fast mana, as you effectively start the game with a bunch of free permanents while your opponent gets a shuffled hand with no option to mulligan. I do agree there's little point keeping Memory Jar on the list, or Fastbond (while Gush remains restricted and Misstep unrestricted).
Alright, I don't think we've gotten out of hand yet but let's step back for a second before things escalate.
if I knew how I would report you.
If you need to in the future, while you're logged in there's a little "three vertical dots" icon on the lower left of each post, and that opens a dropdown menu with a "Flag this post for Moderation" message. Certainly feel free to use this any time, whether there's a serious problem, or even if things are just getting mildly heated, like they are here. If there's something that needs my immediate attention, you'll probably get a faster response from me via Twitter (@TheManaDrain or @tmdBrassMan).
Moderator hat off and vintage player hat on:
I don't think anyone would disagree that there are both strong parallels and key differences between Mind's Desire and Paradoxical Outcome. There's enough gray area there that there's some room for argument on both sides, but it might help if those arguments are more clearly spelled out (which similarities or differences cause you to come to the conclusion you've come to?).
I think it might be good to remember that two cards being similar hasn't always historically been a reason (WotC has used) to restrict something. While Windfall seems to be on the list because of it's association with Wheel of Fortune, you have the case of Ponder vs Preordain and Sphere of Resistance vs Thorn of Amethyst, both of which seem to be examples of "2 of this card is too few and 8 of this card is too many.
Pragmatically speaking, "will WotC restrict a card" and "why did WotC make a particular restriction decsion about this card" and "should this restriction decision about this card have been made" are qualitatively different questions. New cards don't get restricted unless they cause problems, similarity to existing cards on the list has just never been a catalyst for restriction, just a post-rationalization made after a format imbalance has already appeared.
Rational objective neutral hat off entirely: (I feel like I need to post in different colors or fonts or something)
Mind's Desire feels like a dangerous unrestriction to me, even if I agree that there are many ways in which Paradoxical Outcome is a better card. Desire is interesting in that it's never been unrestricted in Vintage. I think it's the only card for which that's true (correct me if I'm mistaken please) ... we've never seen a Vintage with 4 Desires. It's very possibly harmless, but it feels like a high risk/low reward move to me. Of course as always, that depends on what you want out of the format, which there is no consensus on.
So, essentially Mind's Desire's was banned on release. If anyone played Extended or even Standard at this time you would know that it was a very wise decision. The card is very broken.
When I played it in Extended the go off was for sure on turn 4 and very possible on turn 3. Add Vintage power to that without Flusterstorm or Mindbreak Trap and you have an almost unstoppable deck. This is before Mirrodin so there was no real Shops deck.
The comparison with Paradoxical Outcome does not ring true for me. I am starting to really dedicate a lot of time into break Paradoxical Outcome as much as I can, the card has limitations. It is better than Gifts Ungiven which also got restricted because it was too good, often netting 4 cards based on how accessible the graveyard is in Vintage.
Mind's Desire gives you storm and free play. If I was able to just get it off for 3 or 4, which is very low odds of chaining at that point I gain more cantrips, card draw and mana sources just on doing a 3 to 4. If you go beyond 4 you are almost certain to win the game. The issue is storm triggering more storm.
In the Extended version, you push it out for 5 or 6 and try to chain it once more then hit a Brainfreeze or 2 Brainfreeze. Imagine someone hitting 2 Tendrils of Agony... It is just brutal. The ability to Chain of Vapor your own moxes then play this card out is by itself a reason for restriction.
I could only imagine the amount of complaining if Mind's Desire were unrestricted.
As for Windfall, this was because of the very broken Academy decks back in the late 90's and the crazy Hurkly's Prosperity decks that would kill you before you even drew a card with Black Vise. Fastbond had at least 2 infinite mana combos that made people mad back in 1995.
I think Gush should come off the list and Fastbond should stay. Having Exploration is enough in my opinion. A never ending Strip Mine is not fun for anyone.
Ok. So let’s please just remember that games need to be fun. And I know that is subjective, so I’m sure my opinion that Mind’s Desire adds zero dimension of game play to Vintage isn’t shared by everyone.
But who are those people who wish to play Solitaire with an opponent? I imagine the goldfishing is interesting but is it twice as interesting as a regular game of Magic? Because I would imagine playing against 4x Desire would be painful, so I’m guessing the net fun had by players wouldn’t go up.
Change my mind.
What is the reasoning behind leaving PO unrestricted while Gush remains restricted? Gush only generates a good deal of mana with Fastbond. Without Fastbond, Gush is a draw 2 that can return two lands to your hand, and maybe generate 1 mana in addition to mana from tapping those lands. PO draws a lot of cards and makes a lot of mana. Sure, it needs artifacts in order to work at all, but usually none of the artifacts are dead draws on their own, and most combo decks want them regardless of whether they use PO or not.
I'm not advocating that PO be restricted, but it seems to me that the more interesting blue cards are restricted, at least in part, for the sake of PO staying unrestricted. I wish Gush were unrestricted for good. Restrict the problem cards like Monastery Mentor, not the related cards they happen to use, like Gush.
I'd personally like to see Brainstorm unrestricted. We have Mental Missteps, Mindbreak Traps, Pyroblasts, and many other popular 0-1 drop counterspells that would keep them in check, not to mention sphere effects in creature and artifact forms that can easily be cast T1.
I don't think Brainstorm would be an automatic 4-of in all blue decks; usually, there is a ceiling for how good Brainstorm can be in each turn. Unlike Ancestral, if you don't have a means to shuffle, Brainstorm is a very temporary solution to whatever bad hand you might have. Having multiples of Brainstorm often doesn't generate too much advantage for the same reasons. It's telling that Portent, a synergistic card also released in Ice Age, has you draw during the next turn, instead of the same turn it was cast, acting as a kind of check to Brainstorm. I doubt the interactions between Brainstorm and Portent were unintended by the creators. With Ponder restricted, I doubt Brainstorm would be at a power level worthy of restriction in Vintage.
Brainstorm is also one of the more nuanced cards in the game that would add strategic depth to the format as a whole without increasing the power level of certain decks too much. For example, having a way to consistently hide cards from your hand would lead to more decisions informed by more considerations for both players than not having a way to do so, while not giving an overly 'unfair' advantage (which I would loosely define as literal card advantage for little resource cost) to the player with Brainstorm.
I also personally would like to see more grindy control decks that do more than cast Preordains and a couple of tutors for library manipulation. Decks with draw engines are fun, but there are too few oppressive or sneaky blue decks that are more in the style of 'draw, go.' Almost every deck right now is just so busy to find its combo piece or lock piece. I believe unrestricting Brainstorm is one of the ways to help improve blue deck diversity.