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    Confidant Control

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      dragoscar1 last edited by

      Hello, I would like to share a deck I have been working on since around 2013. The idea of the deck is to use dark confidant as a card advantage engine much like jace, the mind sculptor, which is pretty good in vintage. The downside to dark confidant is that he is soft to lightning bolt effects, and he causes you to take damage. The first is not hugely relevant as removal effects are not big in vintage and mental misstep can deal with some of it, the second is solved by the use of sensei's divining top/sylvan library and jtms to put land or one drops on the top to take little damage, and to try to tone down the cmc of the deck as much as possible.

      For the colors it can go a few ways, you have to play blue, and black for bob, but for the third color they are all viable, green for sylvan library, white for swords to plowshares and mentor. I ultimately chose red as it's the best against shops imo, and pyroblast is good against blue. You can also go four colors but it makes you really weak to wasteland.

      Card advantage:
      4x dark confidant
      2x jace, the mind sculptor
      2x snapcaster

      Wincon:
      1x young pyromancer
      1x goblin rabblemaster

      Restricted cards:
      1x ancestral recall
      1x time walk
      1x brainstorm
      1x ponder
      1x gush
      1x merchant scroll
      1x gitaxian probe

      Counterspells:
      4x force of will
      2x pyroblast
      1x mana drain
      4x mental misstep
      1x flusterstorm

      Removal:
      1x fiery confluence
      1x by force
      1x abrade
      1x lightning bolt

      Misc:
      2x dack fayden
      2x sensei's diving top

      Mana:
      1x black lotus
      1x mox emerald
      1x mox sapphire
      1x mox jet
      1x mox pearl
      1x mox ruby
      1x Flooded Strand
      1x Island
      1x Library of Alexandria
      1x Misty Rainforest
      1x Polluted Delta
      4x Scalding Tarn
      1x Strip Mine
      3x Underground Sea
      4x Volcanic Island

      For the win con I went with rabblemaster and pyromancer over tinker/vaultkey, because it takes up less slots(not having to play tutors and yawg will) and flipping blightsteel colossus or having it in your hand doesnt feel good, plus attacking with bob and snapcasters can be a win con as well.

      For restricted cards, I'm not playing t cruise or dig through time because there's no room for more can trips, and flipping off bob is bad. No need for tutors.

      Counterspells are pretty standard. pyroblast and flusterstorm are great against blue decks, misstep is good against everything besides shops and maybe dredge. And mana drain is good against everything except dredge.

      Four removal slots. Fiery confluence is good against shops and pyro/mentor and paradoxical. By force is great against shops and paradoxical. Abrade is versatile but doesn't hit jtms. Bolt hits jtms but gets misstep'd.

      Dack is great against shops and can filter your jtms/bob draws. Can also just steal random mana rocks. Divining top for bob as mentioned earlier.

      For mana, playing lotus and all 5 mox because turn 1 bob is awesome. Not playing sol ring because jtms and confluence is only thing that has 2 colorless. 1 island is necessary, library of alex is great, 4 tarn for mountain is sideboard, 1 of each other blue fetch to play around spyglass. Strip mine for academy and library and workshop. 3/4 split in favor of volcanic because there is more red cards, and you only need one black source for bob.

      Sideboard:
      1x Abrade
      1x By Force
      1x Flusterstorm
      3x Grafdigger's Cage
      1x Mountain
      2x Pithing Needle
      2x Thing in the Ice
      1x Thoughtseize
      1x Toxic Deluge
      2x Yixlid Jailer

      Abrade, by force, mountain, deluge, thing in the ice: shops package. Abrade and deluge is also good against creature decks like merfolk and pyro/mentor. Mountain for wasteland. Thing in the ice is a blocker that can also be a board wipe and win con.

      Cage, Needle, Jailer: dredge package. Since I'm not playing white I need a replacement for containment priest and rest in piece. Cage and jailer are pretty good, though cage gets misstep'd and blown up, and jailer does not turn off snapcaster. Needle turns off bazaar and can also come in against pretty much any deck.

      Thoughtseize and flusterstorm for blue decks. Thoughtseize was chosen because oath is a really bad matchup which cage also helps with.

      Thanks for reading this far if you're still here, and let me know if you have any advice it would be greatly appreciated, I'm trying to play this in paper tournaments if I can find some. Thanks again, bye!

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