Confidant Control



  • Hello, I would like to share a deck I have been working on since around 2013. The idea of the deck is to use dark confidant as a card advantage engine much like jace, the mind sculptor, which is pretty good in vintage. The downside to dark confidant is that he is soft to lightning bolt effects, and he causes you to take damage. The first is not hugely relevant as removal effects are not big in vintage and mental misstep can deal with some of it, the second is solved by the use of sensei's divining top/sylvan library and jtms to put land or one drops on the top to take little damage, and to try to tone down the cmc of the deck as much as possible.

    For the colors it can go a few ways, you have to play blue, and black for bob, but for the third color they are all viable, green for sylvan library, white for swords to plowshares and mentor. I ultimately chose red as it's the best against shops imo, and pyroblast is good against blue. You can also go four colors but it makes you really weak to wasteland.

    Card advantage:
    4x dark confidant
    2x jace, the mind sculptor
    2x snapcaster

    Wincon:
    1x young pyromancer
    1x goblin rabblemaster

    Restricted cards:
    1x ancestral recall
    1x time walk
    1x brainstorm
    1x ponder
    1x gush
    1x merchant scroll
    1x gitaxian probe

    Counterspells:
    4x force of will
    2x pyroblast
    1x mana drain
    4x mental misstep
    1x flusterstorm

    Removal:
    1x fiery confluence
    1x by force
    1x abrade
    1x lightning bolt

    Misc:
    2x dack fayden
    2x sensei's diving top

    Mana:
    1x black lotus
    1x mox emerald
    1x mox sapphire
    1x mox jet
    1x mox pearl
    1x mox ruby
    1x Flooded Strand
    1x Island
    1x Library of Alexandria
    1x Misty Rainforest
    1x Polluted Delta
    4x Scalding Tarn
    1x Strip Mine
    3x Underground Sea
    4x Volcanic Island

    For the win con I went with rabblemaster and pyromancer over tinker/vaultkey, because it takes up less slots(not having to play tutors and yawg will) and flipping blightsteel colossus or having it in your hand doesnt feel good, plus attacking with bob and snapcasters can be a win con as well.

    For restricted cards, I'm not playing t cruise or dig through time because there's no room for more can trips, and flipping off bob is bad. No need for tutors.

    Counterspells are pretty standard. pyroblast and flusterstorm are great against blue decks, misstep is good against everything besides shops and maybe dredge. And mana drain is good against everything except dredge.

    Four removal slots. Fiery confluence is good against shops and pyro/mentor and paradoxical. By force is great against shops and paradoxical. Abrade is versatile but doesn't hit jtms. Bolt hits jtms but gets misstep'd.

    Dack is great against shops and can filter your jtms/bob draws. Can also just steal random mana rocks. Divining top for bob as mentioned earlier.

    For mana, playing lotus and all 5 mox because turn 1 bob is awesome. Not playing sol ring because jtms and confluence is only thing that has 2 colorless. 1 island is necessary, library of alex is great, 4 tarn for mountain is sideboard, 1 of each other blue fetch to play around spyglass. Strip mine for academy and library and workshop. 3/4 split in favor of volcanic because there is more red cards, and you only need one black source for bob.

    Sideboard:
    1x Abrade
    1x By Force
    1x Flusterstorm
    3x Grafdigger's Cage
    1x Mountain
    2x Pithing Needle
    2x Thing in the Ice
    1x Thoughtseize
    1x Toxic Deluge
    2x Yixlid Jailer

    Abrade, by force, mountain, deluge, thing in the ice: shops package. Abrade and deluge is also good against creature decks like merfolk and pyro/mentor. Mountain for wasteland. Thing in the ice is a blocker that can also be a board wipe and win con.

    Cage, Needle, Jailer: dredge package. Since I'm not playing white I need a replacement for containment priest and rest in piece. Cage and jailer are pretty good, though cage gets misstep'd and blown up, and jailer does not turn off snapcaster. Needle turns off bazaar and can also come in against pretty much any deck.

    Thoughtseize and flusterstorm for blue decks. Thoughtseize was chosen because oath is a really bad matchup which cage also helps with.

    Thanks for reading this far if you're still here, and let me know if you have any advice it would be greatly appreciated, I'm trying to play this in paper tournaments if I can find some. Thanks again, bye!


 

WAF/WHF