Terrible brew idea! DrainTwist!
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Hello TMD
One card that I think is sorely underplayed in vintage is mind twist. When this card was the scourge of all formats it was combined with mana drain to demolish your opponents hand. It is said that it mind twist resolves you often loose on the spot. So, onto the list!This is something that I threw together quickly as a brain fart, unfortunately I'm away from my computer this weekend and unable to test it at all online.
Spells 1 Ancestral Recall 1 Brainstorm 1 Demonic Tutor 1 Dig Through Time 4 Duress 3 Fatal Push 2 Flusterstorm 4 Force of Will 3 Jace, the Mind Sculptor 4 Mana Drain 4 Mental Misstep 3 Mind Twist 1 Mindbreak Trap 2 Mission Briefing 1 Necropotence 1 Time Walk 1 Treasure Cruise Mana 1 Black Lotus 2 Flooded Strand 2 Island 1 Library of Alexandria 2 Misty Rainforest 1 Mox Jet 1 Mox Sapphire 4 Polluted Delta 2 Scalding Tarn 1 Sol Ring 1 Strip Mine 1 Swamp 4 Underground Sea
This version is very control heavy, with Jace as the only win condition and a ton of interaction. What does TMD think of my terrible brew?
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I think it needs repeals/hurkylls recall/echoing truth, but I like it.
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@nungnum I think if you want to rely on discard to do heavy lifting you should play either Notion Thief or Leo to keep people from refilling.
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There used to be a moderatelly succesful UB Mind Twist deck called: Jedi Mind Twist.
It played with 4 Dark Confidants -
I don't hate the idea of [[Mind Twist]], but I wonder if you're too optimistic what the card can do without support. This deck looks very capable of winning a fight on the stack, but it might have some trouble dealing with cards that make it to the board.
3 [[Fatal Push]] being your only way to interact with the board feels very risky. For instance, if your opponent plays a turn one or two [[Young Pyromancer]], before you have a [[Mana Drain]] wall up, even with a [[Fatal Push]] in hand you could be in real trouble. If they get even a small number of Elemental tokens in play, your deck can't really kill them, and [[Jace, the Mind Sculptor]] becomes quite bad. A single [[Monastery Mentor]] would be a real problem, or any Workshop hand where they play 2 or 3 creatures in the beginning of the game (and that's an extremely common opening for Workshops)
This doesn't mean that the deck is a dead end, but I do think you'd be rewarded for running either more removal, or more threats that match up better against the cards which are already good against your discard ... maybe [[Tinker]]+[[Blightsteel Colossus]], maybe [[Tasigur, the Golden Fang]], or even just planeswalkers that have more of an impact on the board ... maybe a [[Karn, Scion of Urza]] or [[Tezzeret, Agent of Bolas]], but both of those are better with more artifacts. If you're up for splashing a color, red and white planeswalkers are particularly good at closing out the game even if your opponent has threats in play, and of course [[Monastery Mentor]] fills this role admirably.
As an aside I'll say that it's very non-traditional for a Vintage deck this controlling to run [[Necropotence]], but the same could be said for [[Timetwister]] which is a pet card of mine in Vintage control, so I don't know that I think Necro is necessarily wrong. If you want to keep it, it may be worth running more cards to be sure you don't get locked out with no draw step ... whether that's [[Tendrils of Agony]] or more planeswalkers or [[Paradoxical Outcome]] or something else entirely, I'm not sure.
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Not a terrible idea at all...
4 Duress
4 Polluted Delta
4 Force of Will
4 Mana Drain
4 Dark Confidant
4 Brainstorm
3 Repeal
3 Mind Twist
3 Underground Sea
3 Island
2 Volcanic Island
1 Tolarian Academy
1 Ancestral Recall
1 Platinum Angel
1 Sol Ring
1 Black Lotus
1 Tinker
1 Mana Crypt
1 Flooded Strand
1 Library of Alexandria
1 Swamp
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor
1 Rebuild
1 Time Walk
1 Yawgmoth's Will
1 Empty the Warrens
Sideboard
3 Pithing Needle
3 Yixlid Jailer
3 Rack and Ruin
2 Black Knight
2 Pyroblast
1 Darkblast
1 Red Elemental BlastThis is the Jedi Mind Twist deck from LCV right after MT was unrestricted in ‘07. Pretty outdated (Platinum Angel, 4x Brainstorm), but a good reference point.
+Blightsteel, Key Vault, adjust the cantrips a bit and baby you got a stew going!
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Thanks everyone for the feedback! I decided that adding more artifacts and white for mentor + swords would be worth playing, I will add some results after testing
Mainboard
1x Ancestral Recall
1x Black Lotus
1x Blightsteel Colossus
1x Brainstorm
1x Demonic Tutor
1x Dig Through Time
2x Flooded Strand
1x Flusterstorm
4x Force of Will
2x Jace, the Mind Sculptor
1x Karn, Scion of Urza
1x Library of Alexandria
1x Mana Crypt
4x Mana Drain (LEG)
4x Mental Misstep
3x Mind Twist
2x Mission Briefing
2x Misty Rainforest
1x Monastery Mentor
1x Mox Jet
1x Mox Opal
1x Mox Pearl
1x Mox Sapphire
1x Mystical Tutor
1x Paradoxical Outcome
3x Polluted Delta
2x Scalding Tarn
1x Seat of the Synod
1x Sol Ring
1x Strip Mine
1x Supreme Verdict
3x Swords to Plowshares
1x Tendrils of Agony
1x Time Walk
1x Tinker
1x Treasure Cruise
2x Tundra
2x Underground SeaSideboard
2x Chain of Vapor
4x Hurkyl's Recall
4x Leyline of the Void
2x Mindbreak Trap
2x Supreme Verdict
1x Swords to Plowshares