If Dredge activates Bazaar at the end of the opponent's main phase rather than end step, dredges and hits a Narcomoeba, then on the opponent's eot Amalgam will pop out. What are the dangers of dredging during the opponent's second main phase? And is it worth having the extra body?
There have been times where I'm one non-token creature short to make enough zombies to alpha with a DR FKZ, and I'm sure it happens often, but then what do you cut to add Amalgam? Probably worth putzing around with, at least. Oh, I guess you could also add that new land that pops out for 3 generic, which could return Bloodghasts, also end-of-main-phase, to return Amalgam, but again, what are the cuts?
If Dredge activates Bazaar at the end of the opponent's main phase rather than end step, dredges and hits a Narcomoeba
This brings up two serious points that aren't necessarily intuitive.
Dredging at the end of your opponent's turn generally only happens on turn 1. There are some situations where this will come up, and be the right line, but generally activating bazaar is optimal on your turn. It opens up the most lines of play. So you would rarely take this line, but even doing so, the effect is the same. Either the card enters at the end of your turn if you do it on your turn, or the end of your opponent's turn if you do it during their 2nd MAIN phase (another less important distinction). In either case, you can't sacrifice it for cabal therapy or dread return immediately.
If you are activating Bazaar on the end of your opponent's first turn, you don't have any dredge cards in your graveyard. Therefore, you can't trigger a narcomobea.
Now, where this card could see some play is in Pitch Dredge. As it's an additional blue card to discard to force of will.
I like the card, but I'm not sure it has a place in a lot of builds. But it is nice to see Wizards add a little more to the mixture.
I do not know what I would cut from my build to accommodate it as it seems like something you would want as a 3 or 4x, ...on MODO I would far prefer Leyline of the Void since it wrecks storm game 1 and keeps ravager shenanigans from messing with your Bridges. Worth noting that it does not say "non-token" creature...so would this trigger off of a Bridge token?
Here is the list I am planning to test on MODO this weekend...This list is pretty aggro, I feel like you have to run with 4 unmask OR 4 Leyline MB at least to deal with all the Storm online. I am going with Unmask for now because it has more utility g1 against decks that play through Leyline like Mentor and Delver. I am trying Ancient Grudge for the first time, I know it get's hosed by Cage game 2, but I still want to try it out in the maindeck, it could easily be a Natures claim or Chain of Vapor.
4 Bazaar of Bagdad
4 Mana Confluence
3 Petrified Field
3 Undiscovered Paradise
1 Umborg, Tomb of Yawgmoth
4 Golgari Grave Troll
3 Golgari Thug
4 Stinkweed Imp
3 Prized Amalgam
4 Bridge From Below
4 Cabal Therapy
4 Serum Powder
1 Ancient Grudge
1 Flame Kin Zealot
1 Elesh Norn
2 dread return
That's a very interesting list. It looks to me like a hybrid of Pitch Dredge and traditional Dredge with an anti-hate sideboard. Very promising, and one of the applications of Prized Amalgam I hadn't considered.
Prized Amalgam (PA) doesn't really have a place in pure Pitch Dredge because the decklist is extremely tight, in my opinion far tighter than a traditional Dredge list. You can see this my decision to eschew Bloodghast (a decision that I think is mostly emulated). In theory, PA might be worth running over Ichorid because it is blue, but I think giving up Ichorid simply gives up too much margin in too many matchups.
In pure traditional Dredge, PA also has little place because Ichorid, Narcomoeba, and Bloodghast fill out the creature suite comprehensively and being blue (or even black) is not a particularly strong merit.
In a hybrid list, Prized Amalgam may have some merit (as Glackin seems to be demonstrating). Such a list would generally desire more creatures than are run in pure Pitch Dredge, and would place enough weight on being blue to potentially give PA the nod over some of the less laggy threats.
@DeaTh-ShiNoBi I can speak with a little confidence as to why it's in the deck, and the desire to metagame against combo decks was definitely one of the factors in its inclusion. Pitch Dredge (specifically the Mindbreak Trap / Chancellor of the Annex variant) was developed in response to the MTGO Classic (Vintage minus key power cards) environment immediately before the release of Vintage Masters. In that environment, Belcher and other combo decks had an outsized presence and I simply kept Mindbreak Trap in the deck as long as it was performing well and there was no better replacement.
I do think there is merit to the concept of replacing Mindbreak with Prized Amalgam in "pure" Pitch Dredge, but a big part of the appeal of Mindbreak is the value of the card post-board and in the relevant matchups. I think only time and testing will distinguish which is more important. My intention at the moment is to sit on the sidelines for a bit and watch the metagame develop, and either to run with the ideas that others develop around Pitch Dredge (Glackin's list is exciting) or to eventually form a new list for myself.