I do just love the idea because i want to brew a 5c dreamcrusher goodstuff deck that wins with huge card advantage.
I'm thinking a Grixis Thieves kind of base. Dack Fayden Notion Thief Timetwister, you play random "oops i win" low-cmc combos with Tinker Blightsteel Colossus and Time Vault Voltaic Key.
I've been experimenting with Gifts Ungiven so a Tendrils of Agony win could still be a thing with 2 rituals and Yawgmoth's Will.
If you are very high on the mana rocks maybe even Paradoxical Outcome base for drawing or Jhoira, Weatherlight Captain because a 3/3 is also good sometimes. Do we need Sai, Master Thopterist if we are playing white for...
Balance and Monastery Mentor for control and win?
I don't know, is Leovold, Emissary of Trest good enough for contention since it poop poops on cantrips, PO, and similar to Thief destroys someone's hand with Twister?
We might play Mana Drains to cast our Gifts and maybe Tezzeret the Seeker which of course fetches and wins with our Time Vault.
Speaking of big mana, i am really itching to play Mind Twist which has potential to randomly blow someone out of the game.
Really itching for Kolaghan's Command to be a big thing. Last year i wasn't going to paly with in my 4c Leovold + Kess, Dissident Archmage deck, but once Thorn of Amethyst was restricted i changed my mind and it was a blast. I didn't always like it but hey.
Can you play Treasure Cruise and Dig Through Time if you aren't playing fetches? No one is saying we can't play a bunch of cantrips necesarily, but if we aren't playing the delve spells (or Gush) then i suppose Dark Confidant can be a thing?
If we build for slow grindy control games, maybe we play Burning Wish, which is not only a means of putting stuff like Tendrils in the side but also a great way to access a sideboard of toolbox haymakers like By Force, Balance, Thoughtseize.
Sort of sidetracked from the topic of mana base 