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    [GOR] Creeping Chill

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    • Oestrus
      Oestrus last edited by Oestrus

      0_1536940241115_DnEIumKW4AAmQVF.png

      Important to note that it's a trigger, not a cast, and that it can go through a Grafdigger's Cage.

      I'm intrigued.

      "Death is no excuse to stop working."

      1 Reply Last reply Reply Quote 3
      • S
        structuremole last edited by

        I really hope this doesn't just slot into cookie cutter dredge lists, but I don't think so. They're usually pretty tight and this card 'does nothing'. What'd be more interesting would be if you could make a lands dredge deck that could take advantage of this for survivability and in general play around cage since a lot of sideboards rely on cage to give slots that work vs both oath and dredge.

        1 Reply Last reply Reply Quote 0
        • vaughnbros
          vaughnbros last edited by

          Now this is very interesting. The rest of the cards spoiled so far are just potentially marginal upgrades, but this is a potentially build around card in Dredge.

          If you mill your entire deck, you are talking about a maximum of 12 damage with an expected value around 10. So the question is how do you get the other 8-14 damage in?

          Oestrus 1 Reply Last reply Reply Quote 1
          • Oestrus
            Oestrus @vaughnbros last edited by Oestrus

            @vaughnbros Perhaps we go full transformational? Hollow One, Gurmag, this? Molderhulk?

            "Death is no excuse to stop working."

            1 Reply Last reply Reply Quote 0
            • Protoaddict
              Protoaddict last edited by

              This feels more like a modern plant where dredge may need a life cushion against red aggro. In vintage I cannot imagine the passive damage being enough unless there was some other direct and mana free way to finish them off. Are there any pitch or flashback for non mana cards that do damage to face im not thinking of other than Gut Shot and soul spike?

              Like if you could run 7+ of these it could easily be an archetype in and of itself, just mill self and win with lab maniac as a backup. Then again maybe soul spike is something worth looking at.

              W vaughnbros 2 Replies Last reply Reply Quote 1
              • B
                babau last edited by

                in open hand is pitch for unmask....

                1 Reply Last reply Reply Quote 2
                • W
                  Wagner @Protoaddict last edited by

                  @protoaddct Lava Dart, but that's not any help.

                  1 Reply Last reply Reply Quote 0
                  • vaughnbros
                    vaughnbros @Protoaddict last edited by

                    @protoaddct

                    There's nothing manaless, but there are cards that cost low amounts of mana with flashback that could be used, similar to what the modern build does.

                    It also gets people into Blooghast haste range, which is a win con in and of itself (it just doesn't avoid hate as well as you'd probably want it to).

                    @Oestrus

                    That is certainly a route. Going to 0 Return/Therapy/Narc/Bloodghast/ect with a plan to actually cast a 1 or 2 mana card main deck opens up a ton of design space in the deck.

                    1 Reply Last reply Reply Quote 0
                    • Protoaddict
                      Protoaddict last edited by

                      If you wanna be crafty and try a manaless pitch way to win you could try starting with this:

                      4x chancellor of the dross
                      4x chancellor of the forge
                      4x blazing shoal
                      4x soul spike
                      4x creeping chill
                      4x bazaar
                      4x noxious revival
                      4x street wraith
                      4x squee, goblin nabob
                      4x stinkweed imp
                      4x mental misstep
                      1x gitaxian probe

                      I dont think you could run serum powder in this because you need your pieces, and this is as far as I got. It feels like a thing that will Turn one 10-15% of games and then just lose the rest on overwhelming fashion.

                      1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User last edited by A Former User

                        This card is close but I don’t think it quite gets there.

                        It needed to do 5 damage if exiled. So that playing 4 alone would be a legit strategy.

                        It also needed a different template, reading “if this card would be placed in your graveyard from your library, exile it instead and do damage” that way it could have played through Rest In Peace and Leyline of the Void. As it reads, a tormod’s Crypt can stop it. Better yet, it could have read “if it becomes exiled, do damage” to combo with sickening shoal and unmask.

                        The only good thing it has going is that it does play through Cage.

                        1 Reply Last reply Reply Quote 0
                        • ?
                          A Former User last edited by A Former User

                          I wonder if dealing 12 damage and gaining 12 life per game is relevant in Dredge lists. The life gain can buy you time against things like Shops, but is 12 damage relevant? I always think that Dredge, when it wins, it wins by a large margin.

                          @gkraigher said in [GOR] Creeping Chill:

                          This card is close but I don’t think it quite gets there.

                          It needed to do 5 damage if exiled. So that playing 4 alone would be a legit strategy.

                          It also needed a different template, reading “if this card would be placed in your graveyard from your library, exile it instead and do damage” that way it could have played through Rest In Peace and Leyline of the Void. As it reads, a tormod’s Crypt can stop it. Better yet, it could have read “if it becomes exiled, do damage” to combo with sickening shoal and unmask.

                          Any of these options you give would make the card too good. Dealing 5 damage is waaaaaay too good.

                          BlindTherapy 1 Reply Last reply Reply Quote 0
                          • John Cox
                            John Cox last edited by John Cox

                            This is good enough I think if your trying to win a grindy game with Bloodghasts and Ichorids. Or even thugs and imps game 2.

                            1 Reply Last reply Reply Quote 0
                            • BlindTherapy
                              BlindTherapy @Guest last edited by

                              @fsecco said in [GOR] Creeping Chill:

                              is 12 damage relevant? I always think that Dredge, when it wins, it wins by a large margin.

                              I think the question isn't necessarily the margin that dredge wins the games it wins by, but the margin that it loses the games it loses by. we don't need new cards for the set of games that are already in the win column. there's obviously some number of games, particularly vs shops(as the deck where we race and life total matters, that would be won if dredge had gained 6 or dealt 6 more.

                              A grave is the safest place to store ill-gotten treasures.

                              NYSE 3 winner, vintage champs 2015 top 4, vintage champs mox emerald 2021 top 4.

                              Unban Shahrazad.

                              1 Reply Last reply Reply Quote 1
                              • matori
                                matori last edited by

                                They will just adapt and add more/ change hate pieces.
                                Montolio is already running 4x Leyline of the Void in sb, I guess others will just follow.

                                Oestrus vaughnbros 2 Replies Last reply Reply Quote 0
                                • Oestrus
                                  Oestrus @matori last edited by

                                  @matori In Workshops?!

                                  "Death is no excuse to stop working."

                                  ? 1 Reply Last reply Reply Quote 0
                                  • vaughnbros
                                    vaughnbros @matori last edited by

                                    @matori

                                    The less variety of hate pieces = Easier it is for a Dredge player to counter. If this card can force everyone onto Leyline, then as Dredge you just need to have a great sideboard package for beating Leyline.

                                    1 Reply Last reply Reply Quote 2
                                    • ?
                                      A Former User @Oestrus last edited by

                                      @oestrus yep

                                      Oestrus 1 Reply Last reply Reply Quote 0
                                      • Oestrus
                                        Oestrus @Guest last edited by

                                        @fsecco Bless their hearts.

                                        "Death is no excuse to stop working."

                                        1 Reply Last reply Reply Quote 1
                                        • vaughnbros
                                          vaughnbros last edited by

                                          Tried building a variant of Dredge around this that used them to get an opponent into Bloodghast haste range, but I have to say that it didn't go very well at all. I often found myself drawing them and/or having them exiled with Serum Powder (as the effect is similar to Narcomoeba), you are actually only expected to get less than 3 copies activated. That's below the threshhold of even getting an opponent into Bloodghast range (even if they crack a fetch or ancient tomb themselves). I even lost a game against shops because the life gain wasn't enough, not because life gain wasn't relevant.

                                          If this is going to be successful, I think the only way to do that would be to avoid hate entirely (instead of adding it to existing Dredge win cons). Meaning running it with something like the Embalm/Scavenge/Eternalize mechanics. I think we are probably one more version of that mechanic away from it really being playable though.

                                          N 1 Reply Last reply Reply Quote 1
                                          • N
                                            nsammael @vaughnbros last edited by

                                            @vaughnbros I have done a version with 4 ichorid, 4 ashen ghoul, and 4 bloodghast. I'm 2-2 in a league, but It should be 3-1due to many, many mistakes G3 against paradoxical oath.

                                            vaughnbros 1 Reply Last reply Reply Quote 0
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