It's not bad at all, but it kinda falters without it's engine (as expected). I put in some work into the deck before the Gush restriction by pairing the Enchantress engine with Mystic Remora ending in a Solitary Confinement lock. I did not play the usual suspects of Utopia Sprawl etc, because I wanted to play 3 colours and not be punished by Wasteland turned into a 2 or 3 for 1.
@oestrus said in Enchantress Viability?:
Also, Mental Misstep is a Thing.
I don't think this really matters. Once your Enchantress engine is online (which cannot be stopped by anything but FoW really), you can trade cards for Misstep since you're drawing for every enchantment you play. In the version I was testing, outside of Remora I did not play any other cards that had a mana cost of 1 which I cared about resolving that much.
If I were you, addressing the deck's consistency issues would be the first step. The deck's gameplan itself is very powerful and Vintage decks don't run enough answers to enchantments so you attack the metagame is a very different way.
last edited by Hrishi