Navigation

    The Mana Drain

    • Register
    • Login
    • Search
    • Strategy
    • Community
    • Tournaments
    • Recent

    [C18] Yuriko, The Tiger's Shadow

    Single-Card Discussion
    11
    13
    5957
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Protoaddict
      Protoaddict last edited by

      alt text

      I really sorta like this for the same reason I like shadow mage infiltrator and dark confidant. I think the difference here is that this can very realistically be attacking on turn 2 off a returned mausoleum wanderer. If it was just another Ninja of the Deep Hours I would look the other way, but I think the potential to combo this off brainstorm and do additional damage turn 2 is a big enough threat that it may merit consideration as a one of. Feels like it would find a home in a Edric, Spymaster of Trest BUG list perhaps.

      N 1 Reply Last reply Reply Quote 1
      • ?
        A Former User last edited by

        Ninja of the Deep used to be a semi-popular / good card in Fish. I’ve played Prophetic Flamespeaker in Fish and it was really good. I like this card. Maybe there’s some good ETB effects you can use with this like Baleful Strix.

        1 Reply Last reply Reply Quote 1
        • N
          Necrogeist @Protoaddict last edited by

          This post is deleted!
          1 Reply Last reply Reply Quote 0
          • O
            overtime last edited by

            Extra damage and CA from a mutavault or any other ninja for that matter

            1 Reply Last reply Reply Quote 0
            • ?
              A Former User last edited by A Former User

              Why would you play this card over dark confidant? Also, I don’t think any deck runs even a single Confidant, let alone confidant #4 which is still clearly better than the first copy of this card.

              It’s a cool card, just not vintage or legacy playable.

              You will constantly be flipping over cards that do 0 damage in vintage. The only exception would be force of will.

              Trying to trigger ninjutsu makes your deck bad.

              nedleeds O 2 Replies Last reply Reply Quote 0
              • nedleeds
                nedleeds @Guest last edited by

                @gkraigher said in [C18] Yuriko, The Tiger's Shadow:

                Why would you play this card over dark confidant? Also, I don’t think any deck runs even a single Confidant, let alone confidant #4 which is still clearly better than the first copy of this card.

                It’s a cool card, just not vintage or legacy playable.

                You will constantly be flipping over cards that do 0 damage in vintage. The only exception would be force of will.

                Trying to trigger ninjutsu makes your deck bad.

                Standstill is really the only reason in Vintage. It's also more resilient to 1 damage effects.

                @TeamTuskMTG on Twitter
                Sometimes caster on Tusk Talk

                1 Reply Last reply Reply Quote 0
                • O
                  overtime @Guest last edited by overtime

                  This post is deleted!
                  1 Reply Last reply Reply Quote 0
                  • Ten-Ten
                    Ten-Ten last edited by

                    This card cannot be compared to any card in the slightest. I really like this card. Encourages aggro strategy and may even enable combos. I'm starting at full play set and going from there.

                    "Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."

                    BlindTherapy 1 Reply Last reply Reply Quote 0
                    • BlindTherapy
                      BlindTherapy @Ten-Ten last edited by

                      @ten-ten i think comparing it to ninja of the deep hours is reasonable; given its legendary nature it's possible the first deep hours is better than the 4th yuriko.

                      A grave is the safest place to store ill-gotten treasures.

                      NYSE 3 winner, vintage champs 2015 top 4, vintage champs mox emerald 2021 top 4.

                      Unban Shahrazad.

                      Ten-Ten 1 Reply Last reply Reply Quote 0
                      • S
                        Serracollector last edited by

                        I ran Ninja of Deep Hours in my landstill to much success. This could be much better, especially alongside Jace TMS. Putting Dig, Cruise, FoW, JTMS, Misdirection, or Mindbreaktrap on top turns this little Ninja into a serious threat.

                        1 Reply Last reply Reply Quote 1
                        • Ten-Ten
                          Ten-Ten @BlindTherapy last edited by

                          @blindtherapy ok, maybe slightly. Lol.
                          but I think NTDH is where it ends.
                          At its worse, Yuriko is a Ninja of The Deep Hours. At its best, it's a serious clock that will close the game in a turn or two, without really jumping through hoops. (In Standstill, at least)

                          "Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."

                          1 Reply Last reply Reply Quote 0
                          • Brass Man
                            Brass Man last edited by

                            This card would be pretty neat to me if there were more Ninjas I liked? As it stands I've never really liked the Ophidian effect in vintage, and I think, metagame-wise, that mechanic is worse now than it ever has been. Personally I lump this with cards that I don't like now but could be interesting after future printings ... unfortunately at the rate WotC prints ninjas, and with the natural dis-synergy ninjas have with each other, I'm not holding my breath

                            1 Reply Last reply Reply Quote 0
                            • vaughnbros
                              vaughnbros last edited by

                              I think to truly evaluate this card you really have to look at the entire class of Ophidians, and psuedo-Ophidians. We have a ton of versions of that card now. Just to name some of the ones that I remember seeing people play in Vintage at one point or another:
                              Finkel (Shadowmage Infiltrator)
                              Ninja of the Deep Hours
                              Cold-Eyed Selkie
                              Augury Adept
                              Dimir Cutpurse
                              Ohran Viper
                              Edric, Spymaster of Trest
                              Prophetic Flamespeeker

                              Psuedo's:
                              Dark Confidant
                              Azra Oddsmaker (ok this one is new too!)
                              Pain Seer
                              Baleful Strix w/ Welder
                              Curiosity
                              Sword of Fire and Ice
                              Asylum Visitor (I was really high on this card)

                              Reverse Ophidian:
                              Hypnotic Specter and friends

                              Now despite this list being very long and not even complete, I dont think any of these cards are seeing play right now. That isnt to say that this card isnt playable, but it is to say that this card has to succeed in an area fairly saturated in with good cards that arent seeing play.

                              What it does better it seems is that it is a better clock than most of these other cards. It's also on the higher side of synergy with other creatures along with Edric, Ninja, and the new Azra Oddsmaker. Its also blue so it pitches to Force. So it certainly has a number of benefits that if you can leverage then it can be a better option than others.

                              What it does worse than others is getting through blockers, and it needs to attack unlike Bob, Strix, Visitor. Unlike Finkel or Selkie, it doesnt have evasion. Unlike Ohran Viper or Flamespeaker, it doesnt have a mechanic to punish blockers. So I think certainly it needs more help in order to trigger compared to these cards.

                              So where are we at in terms of a deck to maximize this card?
                              Plays Force of Will.
                              Plays Snapcaster, Clique, Trinket Mage and/or other creatures with CiP effects.
                              Plays enough high CC spells / Sensei's top to maximize damage.
                              Plays enough remove /pump spells to get it through blockers

                              It sounds awful close to wanting to be in an Outcome deck, except for the last part of needing cards to clear its path.

                              1 Reply Last reply Reply Quote 1
                              • First post
                                Last post