Life from the Loam in Dredge

@vaughnbros This is my current decklist:

Creature (22)
4x Bloodghast
4x Golgari Grave-Troll
2x Ichorid
4x Narcomoeba
4x Prized Amalgam
4x Stinkweed Imp

Instant (10)
4x Force of Will
4x Mental Misstep
3x Mindbreak Trap

Land (12)
4x Bazaar of Baghdad
2x Dakmor Salvage
2x Mana Confluence
2x Petrified Field

Sorcery (10)
4x Cabal Therapy
4x Creeping Chill
1x Undiscovered Paradise

Enchantment (2)
4x Bridge from Below

Artifact (4)
4x Serum Powder

Sideboard (15)
3x Abrupt Decay
4x Hollow One
2x Mana Confluence
4x Nature's Claim
2x Petrified Field

I was thinking of removing 2 Bridge for 2 Loam, 1 Paradise and a MD Field for 2 Portals, a Mindbreak trap for a Barbarian Ring, and 1 SB Paradise for a Barbarian Ring.

last edited by Rat3dE

@davidlemon said in Life from the Loam in Dredge:

Always felt like I needed to maximize game 1 since games 2 and 3 can be so tough.

while this feeling is understandable, in many game 1s your deck could contain literal ham sandwiches and, provided you correctly noted the lunchmeats on your decklist, you would still very much be the favorite. so there's a lot of space in the average dredge list, I might say 16 cards or so and Lance might say 30, in terms of what you can have maindeck and still win game 1 due to the mechanical superiority of the deck. it's possible you're trading percentages, but going down 5% in game 1s to be up 10% in each postboard game, to make up numbers, would certainly be worth it.


To elaborate more on that, there is a limit to how good your game 1 % can even be. You are never really going to overcome the Mulligan to oblivion %'s. You also need to win at least one game 2/3 in every match. You don't actually even need to win game 1 (which is something that other decks use to take advantage of Dredge).

EDIT: Expanding a little bit more:
Where, x=game 1 win% and y=game 2/3 win% then to be favored we have:
Which simplifies to: -2 x y^2 + 2 x y + y^2>0.5
If we take the formula from the bottom where 1/2 < x < 1, we get the following resulting table.

So no matter how good your game 1 win % is, you still need to get to above 30% in game 2/3 to be favored in the match.


Those seem like fine changes, but just something small is that I think you probably want Cabal Pit over Barbarian Rings, especially if you are sticking with Abrupt Decays.

last edited by vaughnbros

@vaughnbros I was wondering your reasoning as to why you would recommend Cabal Pit over Barbarian Ring. I see no benefit to Cabal Pit, as Barbarian Ring is much more versatile because it can hit PW and my opponent. Is there something I am missing?


It taps for black mana, and is activated with black mana.

@vaughnbros In your experience has the gain in consistency from it offset the loss of versatility?

@rat3de Yes. I don't think its an overly common situation where the 2 damage to a player is that relevant.

@vaughnbros What are your thoughts on it with Creeping Chill? That was the main reason I was considering it over Cabal Pit, as I thought if my creatures were locked in GY due to a hate card I could just recur it for a few turns to kill them. Also what about a 1-1 split between the two?


Your only way of producing red mana in this deck is to hurt yourself so I'm not sure about that. Creeping Chill is a build around card, imo, I think it might be out of place here. But if you like it then go for it.

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