Yea, for 1W it needs to have value as a creature over the simply more efficient grave hate like rest in peace. I think it does with spirits because of the synergy and cavern of souls, but I am not sure outside of lists like that where RIP is just such better hate.
@protoaddct it would take at last another 2 mana Lord to make Spirit really agressive like Merfolk. If they ever get it, it's probably a better deck since there are a bunch of disruptive Spirit, way more than Merfolk. There are 2 lords right now (2 and 3 Mana).
The info about the Lord is just because it broadens your options for the deck. I hardly see this ever being as good as humans.
@fsecco I don't think the deck actually needs as many lords as merfolk because spirits have a spirits matter component to them.
- Mausoleum Wanderer is a cursecatcher that pumps itself and gets a better tax with more spirits.
- Rattlechains is the decks snapcaster in a lot of ways
- Tallowisp is a value engine that will likely never see play but who knows
I wonder why people don't include Eidolon of the Great Revel in this analysis. Jeskai Spirits seems at least testable. I would think against Xerox and Paradoxical, Eidolon would be pretty difficult to beat. Kira, the great glass spinner comes in against Xerox. Extra Katakis come in against shops?