Card Design Thread For Improving Vintage Metagame and Gameplay

@archae that mechanic already exists in the channel mechanic from kamigawa, and assorted other variants(bloodrush, cycling variants) of the: pay some amount of mana, discard this card, get an effect. slice and dice is an example of a card that sees some play.

  1. unrestrict fastbond
  2. strong black creature thanks to which it is possible to play mono-black or BG creature deck.
last edited by babau

-Insert cool name here-
1W
Enchantment

Whenever a creature enters the battlefield, you may exile target permanent opponent controls and then return it to the battlefield.

Sacrifice -insert cool name here-: Exile target permanent you control, then return it to the battlefield. If -insert cool name here- would go to a graveyard from anywhere, exile it and all cards in all graveyards.

(And then I woke up...)

@blindtherapy True! But none of those effects puts that permanent onto the battlefield, and that possibility is one I find intriguing.

@archae if you want things to enter the battlefield without being cast, there's already plenty of options, they just don't come from the hand. vengevine or all of dredge.

there's quite a few things printed with alternate casting costs from the hand but specifically printing something that puts itself into play from the hand is mostly just confusing, since in most situations why not just cast it?
obviously we might want it to ignore spheres/counterspells, but the former doesn't exist much in the formats wizards focuses on for design and they print uncounterable things occasionally for the latter.

if you want to put permanents into play ignoring spheres and counterspells in the meantime play lands.

@blindtherapy I understand what you're saying; I'm trying to respond to the idea in the original post. I'm not looking to play these cards, but rather suggesting design space that would be interesting for vintage. The OP even talked about making a card that would not impact Standard but would in Vintage.

I'm not sure you're understanding my post, or the goals/desires stated therein.

@archae I think i kinda forgot what thread i was in...

thinking more of what wizards would actually print into standard mechanics-wise more than what cards would fit the prompt if they were printed

anyway wizards should print a tabernacle for artifacts, that's my suggestion for this thread. make it tap for a colorless since they don't like doing non mana producing lands

Duty-Free Zone
Legendary Forest Island
When Duty-Free Zone enters the battlefield, exile a card in your hand.
Tap, Pay 1 Life: Add {G} or {U} to your mana pool.
If a permanent controlled by an opponent would increase the casting cost of a spell you would cast, it instead reduces the casting cost by an equal amount.
"Welcome to the Tropics."

Population Control
1W
Instant
Split Second
Exile target creature and all tokens that share a color with it.
Flashback 2WW
When Population Control is cast from a graveyard, draw two cards.

Protection from Abuse
2W
Enchantment - Trap
If you or a land you control becomes the target of a spell or ability controlled by an opponent, you may put Protection from Abuse directly onto the battlefield.
Whenever a spell or ability controlled by an opponent targets a land you control, that land gains hexproof until end of turn and you may destroy up to one land that opponent controls. You may search your library for a land and put it onto the battlefield, tapped.
Whenever you become the target of a black sorcery controlled by an opponent that would cause you to discard one or more cards, you gain hexproof until end of turn and may draw a card. You may then have that opponent discard a card or you may choose up to three cards in that opponent's graveyard and exile them.
Cycling: {W}
"It's quite fair. If you don't like the punishment, don't do the crime."

Voice of the Oppressed
1G
Human Advisor
Flash
Lifelink
When Voice of the Oppressed enters the battlefield, gain control of all blue planeswalkers target opponent controls.
Instants that target creatures you control cost {1} more to cast.
2/2
"Somebody had to put an end to all that nonsense."

last edited by brianpk80

Unmount - 1W

Instant - Trap

Split second

If a counter is put on one or more permanents an opponent controls this turn, you may cast Unmount without paying its mana cost.

Remove all counters from target permanent.

If a counter is put on two or more permanents an opponent controls this turn, instead remove all counters from all permanents that opponent controls.


Cemetery Peacekeeper - 1W

Creature - Human

Flash

If an opponent had two or more cards put into their graveyard from anywhere this turn, you may cast Cemetery Peacekeeper without paying its mana cost.

When Cemetery Peacekeeper enters the battlefield choose sorcery, instant, creature, artifact or enchantment. Exile all cards from target opponents graveyard of the chosen type.

2/2


Kjeldoran Saboteur - 2W

Creature - Human Soldier

Flash

If an opponent controls four or more artifacts, you may cast Kjeldoran Saboteur without paying its mana cost.

When you cast Kjeldoran Saboteur, until end of turn activated abilities of artifacts your opponent controls can't be activated.

When Kjeldoran Saboteur enters the battlefield, destroy target artifact.

2/2


Kjeldoran Hero - 2WW

Creature - Human Knight

Flash

In an opponent controls five or more artifacts, you may cast Kjeldoran Hero without paying its mana cost.

When Kjeldoran Hero enters the battlefield, until end of turn creatures you control gets +1/+1, lifelink, first strike and protection from artifacts.

3/3


Battlefield Peacekeeper - 2W

Creature - Human Cleric

Flash

If an opponent had one or more creature enter the battlefield from their library or graveyard this turn, you may cast Battlefield Peacekeeper without paying its mana cost.

When Battlefield Peacekeeper enters the battlefield, exile target creature. That creature's controller may search his or her library for a creature card, reveal it and put it into their hand.

Whenever a non-token creature enters the battlefield under your opponent's control, if it wasn't cast, return Battlefield Peacekeeper to its owner's hand.

2/1

last edited by Griselbrother

Sphere of Bluesistance
Artifact 2
Blue and Artifact spells cost 1 more to cast.

Warped Enoptron -
1
artifact

Tap, exile a card in a player's graveyard: Put target card in that player's graveyard on top of that player's library.

Players draw from the bottom, rather than the top of their libraries.

Manteia

2u - Instant

look at the top 3 cards of target players library and put them back in any order.
Draw a card during the next upkeep.

You may cast Manteia for u if it is cast during any player's end step.

Kioku-no-ouchi

(b/w) (b/u) b
enchantment

Cumulative Upkeep: 1 life

If an opponent would tap a permanent for mana, that opponent loses life equal to that amount of mana and you gain that much life. Then that opponent adds that amount and type of mana to their mana pool.

When Kioku-no-ouchi leaves play, draw a card.

@brianpk80 as the land has basic types the ability to cost life doesn't do anything(or rather, it's all upside, since you can pay life if you want to for some reason but can use it painlesssly if desired)

i would probably play protection from abuse in dredge tbh, assuming it works as intended. as written i think it doesn't trigger on the thing that puts it in.

@Griselbrother cemetary peacekeeper is basically just a 2/2 flash for 0 with upside in all matchups except maybe shops, it's so good. the rest are of course just 0 mana "win the game vs dredge/shops"

last edited by BlindTherapy

@opical_Island No-ouchi is a Manabarbs on crack. Way too good.

@serracollector I think it's too good too. Maybe if it cost BBB it might be interesting, or cumulative upkeep 2 life. On the other hand, saying something is a better manabarbs is hardly an indictment of brokenness 😉

last edited by Topical_Island

@blindtherapy said in Card Design Thread For Improving Vintage Metagame and Gameplay:

@brianpk80 as the land has basic types the ability to cost life doesn't do anything(or rather, it's all upside, since you can pay life if you want to for some reason but can use it painlesssly if desired)

i would probably play protection from abuse in dredge tbh, assuming it works as intended. as written i think it doesn't trigger on the thing that puts it in.

@Griselbrother cemetary peacekeeper is basically just a 2/2 flash for 0 with upside in all matchups except maybe shops, it's so good. the rest are of course just 0 mana "win the game vs dredge/shops"

Haha yes I agree. I just wish they would print some innovative cards to fight shops, so that you don't have to play blue decks to have a chance.

@griselbrother blue decks would just play these cards too

@blindtherapy said in Card Design Thread For Improving Vintage Metagame and Gameplay:

@griselbrother blue decks would just play these cards too

Sure, but that's not really the point.

Cardname

Instant U

Name a card then reveal the top card of your library. If its the named card draw 2 cards, otherwise draw 1 card


This is a less broken version of mise that might help fair blue decks.

last edited by John Cox
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