@maximumcdawg said in [Free Article] Menendian's Suggested Banned and Restricted Lists (2018):
Possible Future @fsecco objection: "Don't try to defend Trinisphere, that card is garbage."
I don't even understand what this means, so I'll just laugh along. But anyway, I think when people say a deck is not interactive they mean that either they have that specific answer or they just lose immediately. Dredge and 4 Trini/Stax and a bunch of glass-cannon decks are meant to not interact. If they interact they probably lose. Randy's VSL Oops All Spells deck is exactly that. It wants a non-interactive game to just win. If the opponents has a way to interact, they win. I don't think this is hard to see.
You analysis of vectors is interesting and can be applied to a lot of stuff, but it doesn't tell me what's interactive or not - Oops All Spells being an example of an uninteractive deck that uses both the stack and the gy. Anyway, I agree with Steven that this is not a metric that's absolute: it changes from person to person, but in my book the least players are allowed to interact, the less interactive a deck is. Almost ridiculous but yeah...