For me it's more a proactive Storm-hoser than anything else. Now you don't need to wait with Mindbreak Trap or Flusterstorm to react. You can just drop this even if playing with blue and watch storm having to deal with it.
Seems pretty bad in Shops though since it hoses their mana and the sphere effect only affects the second spell, so you can easily play around this.
I'm not seeing this as the anti-shops card people are looking for. Granted if you can land it turn 1, while on the play, it can really hamper Shops, but once shops unloads their hand and is playing from the top of the deck (especially if there is a Foundry Inspector in play), I see this hurting you more than them.
Are you really going to dedicate 4 slots to a card that hampers your ability to cast more than one spell?
I do like it in Eldrazi.
At the end of the day, I think this is simply a Sphere effect that isn't synergistic with workshop and well balanced. Very exciting card!
Super interesting design - god, it just feels god when you get the feeling R&D made something with eternal formats in mind. Eldrazi gets a boost from this and should be fun to brnig out of retirement. What else? Maybe some of those Blue Moon decks that were running Ancient Tomb (and even Thought-Knot in some cases)? And could this see play in an Eldrazi shops decks like the ones with TKS/Smasher that were popular for a while? Slow down opposing shops decks/blue stew decks, make your own shops at least useable for casting big Eldrazi?
Anyway... think its fair to say this set already looks like a massive home run in both game play and flavour. Looking forward to it!
This won't stop (Paradoxical) storm combo more than other current answers since the archetype already often ran end-of-turn Hurkyl's Recall maindeck. The bigger problem is that more opposing archetypes will have access to a maindeckable hoser.
In other words, in the context of the Storm matchup, this card is more a question of ubiquity than power. Paradoxical Outcome decks, paradoxically, may even win out slightly if these replace some amount of Null Rod slots.
This card would be much more effective against prison variants of Shops. It is a bit too situational against Ravager Shops given that decks propensity for playing out its hand on turn 1 or 2. This seems aimed for Modern where it hits Tron and Storm as a colorless hoser.
@bazaarofbaghdad I do not think it would replace null rod, it would be an add on. This card helps your combo match and your workshop match up.
If you are on Blue Stew or LandStill you already have a pyroblast/flusterstorm main deck for PO. This main deck gives you one more thing for them to stop before go off.
You play Defense Grid and they play this you need one more spell before you can get going.
If you are Mentor then you cannot pump him big enough fast enough, and they can catch up.
No it doesn’t. Mana flare is a triggered ability and mana flare adds the mana, not the land.
Mana flare used to read “it” which was undefined. The card’s oracle has been updated.
Mana reflection is a more complicated interaction. I believe you would get to choose chose which replacement ability and would end up with 2 mana still. I’m not sure on this.
@stormanimagus Posts should, in theory, contain substantive content and not what is essentially flamebait. Care to explain what effect this will have against Ravager Shops, what decks can use it effectively, what cards they will cut to include it, and why you think it will reduce Ravager Shops win percentage from 59% to 50% and metagame share from ~30% to ~20%?